Many thanks to all of you for some fine answers, great tips (including the tool tip I missed), and good advice. "Into the valley of graviton beams rode the 400.." Oh and, Happy New Year to all!
RAL2006
I've played strategy games for... sigh... decades actually and there are some in which persistence in the face of incredible odds can bring amazingly positive results, and others in which, well, you gotta know when to fold and reroll the dice. I'm playing a huge on painful with otherwise stock settings, and a random number of opponents. Here's the problem. I got started in a corner with a cluster of about 5 planets, mostly mediocre. I was able to take one good planet from a minor rac
Yeah, I got burned as well. Created a whole line of ships called AWACs, built them at several planets, and when they started churning out I realized they seemed to do nothing at all. Then I searched the forum and found this thread. Oh well. At least I know now.
Again, many thanks for all the help. I'm sure I'll be back for more
And here I thought Moosetek was an upgrade to research labs in the Canadian System... Outstanding answers and a quick response, thanks much Moosetek13 !!
Just starting off -- I've poked around a bit, read a lot of posts, would appreciate a couple answers I haven't found yet: 1. Is it a complete waste to build Manuf capacity on planets that will never get a starport or do they help you in some more generalized way? 2. So low capacity planets (say 4-5 usable squares) can best be used for tech which can be used off planet, is that right? Or what? 3. Do any anomalies appear after the very early game? I tried a medium