I like it vain, you should also look at jubjub15's thread on espionage, would be nice to see the enemy tech in the tech tree, if you can mod would be a nice addition. The weapons sizes are the best, I hate that small ships in current game are pretty much useless unless equipped with far superior technology to that of your enemy, now small fleets would be great to counter the super star destroyer type ships your building.
AngryPrairieDog
I agree with both of you, I understand a first person shooter being graphicly intense and short, mainly because shooting stupid NPC's gets old and its all about the multiplayer. Stratagy should be less about aww factor of graphics and more about providing people with something that keeps them entertained for a long time, with tons of variables, and cool features.
How about just add empire symbols above techs in the current tech tree that represent that tech being possessed by that empire. Then you could use the existing tech tree, with a small addition, and still be able to see exactly how you compare to every empire all at once.
JubJub15 we are actually discussing borders and other issues in this thread: WWW Link Bring your ideas they are welcome there. As for the traveling around the borders, I personally think it is a good idea and have posted extensively in the above thread on this idea and many other border related ideas. Keep up the good work!
As far as GalCiv not being a great game, I wouldnt say "Great" but its been worth the money for sure. For me, a lot of that has come from this single thread as the community in this game is awsome. The people that post on threads actually seem to think about what they say, and continue to add constructively at a minimum, or atleast be entertaining. Definately something I look forward to every time I come here to check on progress. My congratulations goes out to all involved in trying to make
The argument that because it is space and therefore not a tangible material that you can define a line into is probably the most idiotic thing I have ever heard. As previously stated borders are zones agreed upon by two or more parties that determine all responsibilites within that border. If I shoot an intruder in my house, within my border, I am within my legal rights to do so. Even if the intruder is a police officer or the freaking president, you break in to my house and your go
Tourism is a small part of your income regardless of what you build. Why not add another aspect to the game. Vegas style! Add a branch to the entertainment tech tree that allows you to build tourism related features, like casino's. Even build another type of starbase that depending on how many influence lines it intersects creates tourism cash. Then you build mods that increases the cash generated. This allows you to generate income with the option of having lower taxs and
Borders in real life are not lines. There may be a road or a stripe of paint across a road but there is no big red line that divides the US from Canada. Borders are a respect thing in all truth. Cross this line and your violating an agreement between the two parties involved. The whole idea is I dont want to build a giant military machine that rampages threw my enemies, I build just enough to fend off attacks. I win threw any other means, diplomatic, influence, or even technology bu
Thats exactly the idea Turtullian, I was thinking about the old cannon range when I drew this up, the thing about that is you could use starbases to expand your border, this in my opinion could be used inproperly though to make dividing lines and generally screw up transit as a whole. Imagine that an NPC gets a resource in between two of your planets and now to fly from one planet to the next you have to plot a course around that planet and so on. The reason why I would say make it a logistica
LOL G. W. I never said I wanted to code it, I am an engineer, if its real I can try and build it, but coding.....no way leave that up to the pro's. However, the AI actually shouldnt be that hard to work with, especially since the map is tiled. Just like flying to a planet it would simply warn the npc that going into this tile would start a war. Probably not that simple but I dont think it would be a mountain to overcome. The general principal is already in place, just needs another m
Im sure this is being discussed somewhere I just didnt find it. I would like to see borders, I have actually posted this in another thread but this one is for borders only. The problem is how do you dictate borders? Well borders being your sphere of influence wouldnt work as it would give you a giant radius around your colonies to warn you of the impending attack, borders will have to be seperate from your influence area. Lets say borders are a tech, a tech that invol
I agree the shift between firepower and defence is never ending The comparison of the battleship and the knights is all very wrong though, the battleship evolved from the idea of bigger is better during an age where there was no combat effective aircraft that could effectively combat this model. However once those aircraft were developed that model ceased to be effective. The Knight is the strike fighter of his day and was beat by the tactic of smaller cheaper troops with a pole that
Thanks for the support everyone! And thanks for the upgrade advice Donfield To be more precise about stretching out the game and making technology more valuable, I notice a trend with weapons research specifically that allows me to upgrade a weapon, basicly making it cost more but save space, yet the weapon itself is exactly the same. Really it makes virtually no sense to upgrade weapons when you have miniaturization(probably spelled incorrectly). Instead upgrading from a MK
I know a lot of people like to play a game in a night and so on, but I like to take weeks to play a game, putting a lot of work into a single effort to over take the odds by my simple ability to adapt to the computers lack of inginuity, or even fighting another player for that matter. So here goes. Tech takes way to little time to research most of the time. I virtually dont care at all what tech I am researching later in the game so long as it is going eventually towards my goal. Ser
Thanks for the insight! I am currently in a map where none of the planets im playing on has more than one farm, oddly enough the event that keeps ocurring is the wormhole that opens up and increases population growth. That was great at the start of the game but now its just devestation my morale, seriously I am wondering why morale is so heavily affected by population. That being said, I seem to have run into another paradox as well, the Yor seem to have the same level of tech
I do just fine for a long time but as my populations grow into the 20 millions my approval falls so low that I cant maintain anything, basicly I build half a dozen moral boosters and still have moral in the 40's or less, is this because of espionage or something I am missing because my tax's are super low.