1.4x seems really biased towards Evil, though Neutral is good. Good is just... not good heh. Evil getting the cool weapons early combined with rediculous Star Bases, I've quickly maxed out every Star Base I had, and the people who say SB cannot stand up on their own must play on the larger maps with huge fleets, becuase on the smaller maps the Star Bases wipe the floor with the AI when attacked because the fleets can't compete with the Tech Evil allows you to cram into every base. I l
JLXC
Are you guys gonna post DK or whatever in the title so people who don't have the expansion will not get confused? This is going to become a real problem unless they make sub-forums, especially in the strategy section. Any ideas?
As far as playing Neutral goes I've noticed Neutral has the big early advantage of giving you all the tiles for all your planets Right NOW. Essentially I've been colony rushing, then tech to it, then bammo, huge planets to play with. Neutral seems pretty good really, especially with the best tech centers in the game. Evil has some major advantages too, it's just Good that seems totally pointless to me.
Well considering it's really my only major beef with the game, and now problem nearly solved, Booyah!
Thanks and... no kidding? I didn't see any here, I guess I should have just used search. Silly me.
Hello, new to the game. I've been reading these forums, the manual, the wikipedia, and I can't seem to find an option to have ships auto-launch after manufacture? Can you maybe set an auto-goto as well? I'm just tired of clicking on launch after I build multiple constructors each turn. Thanks in advance! Hopefully once I have some time under my belt I can be constructive. Also this is Ver 1.41x or whatever in case it matters.