I would love to see a mega event that gave a race some super advanced weapons tech not available on the tech tree, along with a new genocidal leader. Or how about this: A militant faction of one of the races has seized power and unveiled a new battle station with enough power to destroy a planet. Or how about this, the mother of all mega events: A portal to another dimension has been opened, one which has been conquered by an evil version, perhaps improved (genetically modified
Jeff Graw
Then will have to increase the duration of a turn from 1 week to 1 month (as many have asked) so that you will have more time for all that micro-management. Yuck. At first, I tried to eliminate every agent placed
It was so awful I can't remember the full name Birth of The Federation.
I don't remember exactly why, but something about MoO2 made me forgive the increased end-game bogging. I found a lot of cool ideas in MoO 2, but nothing that was able to undo the damages done by the bloated planetary management screen, which was, IMHO, the root cause of the bloating.
If huge armies were to be graphically represented (and possibly in 3D) during every battle, don't you think this would make the game slow, bogged down etc? This is easily fixed by giving the user the choice to skip tactical combat.
GS: As a developer, what do you think about the XNA? BW: Oh, I love it. I'm not a real game developer; I'm a gamer who learned how to program so that I could make the games that I wanted to play. I figure the more they open it up for more people to make games, the better off we all are. Wow, Brad's a very humble guy.
But balancing the game out would make it bland and dull in the long run. Maybe, but that's not a given. Take Starcraft; perfect balancing, three interesting and unique factions. I think that late game bogs applies
If we want to get technical, you can have survivors if you choose information warfare.
Sid Meir's Civilization spawned a huge array of competitors in addition to its own big-name series. MoM was every bit as fine a game in its day as Civ, IMO. I've yet to see a 4X game that had as nice an RPG component as the different wizards and magic schools in MoM. This may sound like heresy to a lot of you, but I would say that MoO, MoM, Galci
If you type your email into a forum, be sure to use to do it so that it can't be recognized by spam-bots. For example, mine: hurleybird -at- gmail -dot- com.
It doesn't matter if you beleive him or not. Giving him the benefit of the doubt is the humane thing to do.
Hey, here's a solution to the "too weak starbases, even after upgrading them with combat modules" problem. For each new module that you build, increase the starbase's HP by 1. Problem solved.
Hey Uhlek! I actually first played Starflight (on a Genesis emulator) sometime around 2003, and I thought it was awesome. Then I discovered that there were also DOS, Mac, and Amiga version of the game, as well as a sequel, Starflight 2. I quickly downloaded SF2 for DOS, and at the time could only get it working on an old 486 color laptop (I had yet to discover DOSbox). Playing SF2 on that old laptop was the most engrossing gaming experience I ever had. While the story wasn't as good as
I believe the current upgrade system is either one ship or all ships of that particular class are targeted for the upgrade. Sometimes due to money or other activities, upgrading all ships in that class is not the best option. I can't agree more. Why oh why can't I upgrade ships at a starport instead?!
Don't forget that how smart the AI behaves will depend a lot on your CPU power.
Unless there's been some change in the policy of either Paypal or Stardock, you should be able to order without a credit card via Paypal. But you need to have money in your Paypal account though. Thanks, I'll try that.
That's actually a great idea.
Now I'm much more confident I don't have a good context to follow Jeff's arguments. Not only I do I basically miss the MoM as MoO1 to MoO2 edification thing, It's pretty simple. Look at the diplomacy, graphical style, and menus in MoM... a lot of that stuff is like MoO 1, and diplomacy is pretty much copy and pasted from MoO 1. Then look at heroe
Yes, that is more complicated, but that's not the 'combat' part, is it? Anyway, I get what you mean now.
The avatar comes from Tyrian, my favorite top down shooter. Knowing more about other games might help me and other readers here reassess our take on the larger database-in-space genre. Jeff, can you recommend any web articles (reviews, etc.) that are related? I can't really think of any articles off the top of my head. The
Moo1 was fun but the sliders were a pain and the way ground combat was done was very simplistic like galciv model :/ So you likeed the MoO 2 two system where it took minutes to manage your planets better than the MoO 1 system where it took seconds *and* you didn't need to exit the galaxy screen to do it? That's whacked. MoO 2's combat wa
Cool, another Star Fleet player. Have you also tried the Staflight series by chance? I know that I didn't get very far with Star Fleet 2 until I read the manual, and that's coming from playing Star Fleet 1. Maybe you are quicker at learning games than I am.
Forget MoO. And everybody pushing for MoO4 are a bunch of ungrateful assclowns. Stardock has a bolt of lightning in their hands with Galactic Civilizations. If you want them to let it go The thing about Stardock doing a MoO 4 is that they could then make a game with features unique to MoO; features, that if put into Galciv, might give Galciv
Hay, I said "affably" (And you are not alone in lobbying for more simplicity) Heh, that's my fault for not knowing exactly what 'affably' meant <TD class=
Why does this thread make me think of The Political Machine in the Galciv universe?