This is why I will be buying Elemental. It's not necessarily my type of game, and I don't really need more games to take up my time, but with the kind of support Stardock has proven to lend I'm sure it will be a fine work of art. For the same reason, but on the other end of the scale, I'm not buying C&C3:RA. I'm a die-hard C&C guy, born and raised on the line from the beginning way back with Dune 2. But EA wont get my money because they don't mind leaving games unfinished.
Snail4444
One of my very first computer games was C&C. In fact, I bought the game for my 486/33mHz and had to upgrade the motherboard/cpu to a DX4/100mHz just to play it. Boy was it worth it. That game is my roots and one of my top five games of all time. So I'm exactly the person EA is confident will buy its new game. I never played Total Annihilation for some reason, so most people would think I'm biased towards C&C3. The icing on the cake is that since SupCom needs more computing power than C&
I've noticed that when I put life-support of different grades onto my ships that the numbers don't add up. For example: I have a Colony Ship that starts with a base range of .4 I add "Extended Support" which stat lists a .7 parsec bonus, but when I actually put it on the ship the new ship stat shows the ships range is 1.5 I don't understand why it is 1.5 instead of 1.1 I'm sure I'm missing some math somewhere because General Life Support has a .4 difference as well. C
Just wanted to bump this one for the devs doing 1.4. Just another player who has noticed the Devestation Beam available to my star base from "day 1" (v1.0). Awesome lifestyle, er, game. Keep up the good work!