Yamota

Yamota

Joined Member # 2602602
17 Posts 147 Replies 14,575 Reputation

Im in my first game and I just got toxic colonisation. But the problem is that once I colonized and started building planetary improvments, factories specifically, they have no effect as the industry output stays the same. What am I missing here?

2 Replies 3,097 Views

I'm always surprised when people seem so adamant about playing people on-line in multiplayer. You are surprised that people wants greater challenge than they can get from an AI? No offence but even though the AI of this game is relatively good it is still no match for veteran players (unless it "cheats"). Also playing against a real human being is different from playing against AI algorithms. Humans are unpredictable and are capable of

31 Replies 21,789 Views

If this doesnt pretty much directly address Yamota's gripe about the weaker AI races "never ganging up to take out the more powerful player" , I dont know what does. Good news buddy, you can cross that one off your list. Yes this is great news! But I couldnt possibly know about that since I just got DA and since Im at work I havent got the opportunity to explore the expansion. I cant play at work.. or can I? <img src="http://images.stardock.com/gc2/T_DL/smiles/BigSmile.gif" bord

28 Replies 18,115 Views

It doesnt happen "often", but it does happen. Two races, at neutral or better relations, do not "coincidently" both declare war the same turn, right after youve started an invasion against someone else. Races in good diplomatic standing generally dont declare war on you at all, baring some diplomatic doublecross (payoff). Surely in your dreadlord games, youve gotten the Diplomatic message from someone youre one your friendly neighbors about the "growing threat" of race X, and how you should "

28 Replies 18,115 Views

What you are saying is correct and maybe my example wasnt very good but the fact remains that violating copyright rules is not stealing, its copyright infringement which is governed by an entire other set of laws and in some countries not enforced at all compared to laws against theft. Both are against the law (in most countries I believe) but still entirely different.

18 Replies 13,277 Views

Only if they were paying him to steal the software of competitors. Piracing is not stealing. That's just some nonsense that the media industry have made up to make it sound so bad. The definition of theft: "In the criminal law, theft (also known as stealing) is the illegal taking of another person's property without that person's freely-given consent." For example if I make a copy of my friends coffee cup (which he purchased) a

18 Replies 13,277 Views

For me, a good AI isn't simply one that plays the game farely well, but one that makes an interesting game. The AI should have built into it a trigger to try and keep the status quo. The history of Europe shows how natural this sort of thinking is. If someone starts to get a real advantage, it's obviously in the best interest of everyone else to stop them. Well obviously the AI is capable of noticing that an empire is growing too strong because o

28 Replies 18,115 Views

Iam pretty sure they have just played GC2/DA too much and have become blind to the UI flaws. I cannot think of any other reason because during the beta I did bring up a healthy number of UI improvement ideas. Iam not bragging that my ideas are any good, but surely developers must realise that GC2 UI has room for improvement. I agree. The UI in DL has many flaws and I was hoping this would be addressed in DA. It was not? I mean there are so many

57 Replies 147,401 Views

i use small ships as fodder, since in battles smaller and more poorly defended ships are targeted first. my non-industrial planets can pump out tiny fighters with no defenses very quickly. i group them with larger ships to make sure my capital ships are safer. wasteful, perhaps, but war is always wasteful. In my understanding, the AI targets ship that poses the biggest threat and is poorly defended. So if you pump out small fighters that have neither def

57 Replies 147,401 Views

I will totally second this. Even in 1.4 DL the AI could sometimes be very opportunistic. The very last game I played before switching over to DA, I was the second most powerful militarily next to the Drengin, who were a very real threat I had to deal with now. I had commited nearly all of my forces to the Drengin front and was a few turns into a pretty tense fight with them, when all of a sudden...Treachery! Two of the Three remaining powers in the galaxy both declared

28 Replies 18,115 Views

Being the geek that I am, I am fascinated by the idea of life somewhere beyond our own planet. Like many others, I've dreamed and believed that life could very possibly take on a from we humans would not be at all familiar with. But in recent years, that idea has been challenged by a theory called "Convergence" Basically the idea states that there are certain forms that are most efficient in nature, and that life will inevitably evolve towards those forms... For exampl

11 Replies 40,095 Views

Err, not really - why encourage players to drift to any particular style or design strategy? Ideally you have the flexibility to do whatever you want to do and still be successful. Uhm, making larger ships superior to small ships (pound for pound) would force players to build only larger ships if you want optimum strength, making smaller ships useless (unless for roleplaying purposes). So therefore you wont have the flexibility you want since your fleet

57 Replies 147,401 Views

One other change regarding battles -- bigger hulls cost a LOOOT more. Large ships now use 10 logistics points and cost a ton more. Well that's good news. Lets see how it plays out.

57 Replies 147,401 Views

Anyway, my game has been going pretty well...maybe too well. At this point my economy, manufacturing (soc & mil) is almost twice as high as any of the other 7 opponents left (and only 3 of those opponents are doing well). If all three (or maybe just two of them) suddenly ganged up on me I might be in trouble. At the "Bright" intelligence level should I expect that? Or am I going to be able to easily pick them off one at a time. It seems they should have become more war

28 Replies 18,115 Views

For those of you complaining about Windows Vista, don't get it! WoW.. isn't that so simple? I hate Hyundais, so i'm not gonna get one. Simple. I'm not gonna around and tell everyone not to get Hyundais or complain about it. I just wont' get one. Well you dont get it then cause this is the main reason why Micro$oft is hated and the market for operative systems is so dreadful; because Micro$oft monopolises the market you really dont have much of a choice.

136 Replies 85,710 Views

I would make that a 4 legged stool and add an element of morality (Judeo-Christian, thank you very much, or at least Natural Law based) that must permeate society or else we would descend into quite a nasty mess. I dont know about Judeo but US definetely does not have christian morality. Christian morality is and always will be pacifistic and non violence so US with the biggest and most advanced army which it regularly uses to invade other countries can in no way be regarded as s

216 Replies 135,383 Views

Good grammar usage and spelling lends an air of professionalism to a post. A post that has something controversial is more likely to be taken seriously if the poster uses proper English. So in other words: Someone who isnt an english native speaker probably wont be taken seriously because english isnt his first language? Internet is global so I think aslong as you can make yourself understood then I dont see reason to care about proper grammer and such.

216 Replies 135,383 Views

No, just that if a ship with multiple weapons destroys one target without firing them all, it can fire the rest on another (and another, and another, until all it's weapons have been fired). So capital ships can now cut through fighter swarms with ease, rather than picking them off one per round. Bad design decision imo, currently there was little point in having smaller ships. Now they will be completely pointless which will make the combat even more one dimensional. Wo

57 Replies 147,401 Views

What CAN be the opposite of roleplaying is the sort of point-farming gameplay the metaverse encourages. Winning the game by having fun, enjoying the immersion, and playing the sort of game you want to for your faction and pursuing and appropriate victory condition, is one thing. Only playing the game in the manner that makes for the most inflated point yield regardless of

32 Replies 15,274 Views

I would never want Stardock to sacrifice the features in the current game or in Dark Avatar for multiplayer. Those things matter more to me and make it a better game, rather than simply allowing more people to play said game at the same time. What sacrifice? You have so much single player fluff now that there isnt anything left to sacrifice. The

616 Replies 3,183,454 Views

"It's true that no AI - not even GC2's - is any match for a skilled human opponent. The problem comes in defining what "skilled" is. According to the write-up on "The Human-Drengin Wars XXI", only 5% of players should be able to beat the AI when it goes all-out (Tough difficulty)." Excuse me but that is utter rubbish. I dont know what you mean with "tough" level but if the AI doesnt cheat, and by cheat I mean bonuses to research, production etc, and play on even therms then there is no

616 Replies 3,183,454 Views

humanity has never really progressed past whatever animal urges we started this show with.. Humanity as a whole has not but there has been beacons of hope, such as Jesus, Martin Luther King, Gandhi, Mother Teresa and so on. If it werent for such "people" (I dont consider Jesus people, hence the qoute marks) human kind would have been extinc

31 Replies 33,363 Views

What is there in Windows Vista that I cannot do with Windows XP (and my Mac)? Easy answer for that: DX 10. Micro$oft is one greedy company but they KNOW that within a year or two almost all games will take advantage of DX 10 and you as a gamer will miss out if you dont have a DX 10 compatible system, which unfourtanely means Vista

16 Replies 7,226 Views

Stardock, this proves that the humans in GalCiv 2 really shouldn't be all that diplomatic, but instead, quite militaristic and hateful of everything they feel like. Not that this got anything to do with Vista but humans are extremely violent by nature, its just that the average joe isnt aware of this since they werent around during the first

136 Replies 85,710 Views