saracoglu

saracoglu

Joined Member # 2593381
1 Posts 4 Replies 63 Reputation

Now that the aim is no more creating a race specific advantage, but gaining advantage against AI only, I have set everything back to original, and created a structure (actually copied the blue light) and set its cost and size to negative. Assuming that AI would not check cost/size of the structures, and not terribly interested in using modded/added structures on adaptive ship creation, this tweak would give only the human player to cheat (only a little bit where necessary) when designing ships.<

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btw. there is the AIValue flag in the techtree. As I set the value for this tech to zero, the AI did not steal it until very late of the game, but still did steal and created ships with this hull.

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Well, the techtree tweak wirh impossible tech did not work as expected. The AI has stolen the tech, and here is the result: You can also see from the military graph when the red's have stolen the tech and started building several ships.

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Thanks for the tip with ImpossibleTech. I have set it as the required tech, and it seems to work. Can the impossible tech itself be also stolen? Also what would happen with pirates that already have the impossibletech? The civ series used to have a dynamic research cost system. That is, if you gave yourself a advanced/costy tech at the very beginning (by scenario, cheat etc.) the research time for the same primitive/cheap technology got higher. If this is not the case with galciv2, I will g

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I have modded the GC2Types.xml to add a new hull design that can hold more than normal medium hulls, and also reduced the ParticleBeam size to get the feeling of modding dynamics. Yet, the AI was faster than I and used this newly added hull to destroy my bases. Here is a screenshot of the ship that AI come up with: Now, that is good for the GalCiv2, but bad for my modding experience. Does anyone know how t

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