Got it. If you simply take the current Tax Income formula assuming a base population of 1 billion and divide the result by 1 billion you will get the Tax Income per person. You can then take the Tax Income per person x Actual Population and the ratios work. This a major help in the early colonization phase but would require increases in costs throughout the game or the surplus revenue in the mid-game to late game would be outrageous. Any thoughts from others who have
mkpeak
I was testing some #'s relating to my tweak ideas and got a real laugh out of the first thing I noticed. Population 100,000,000 10,000,000 1,000,000 Square Root of Pop 10,000 3,162 1,000 Simple Factor 0.315 0.315 0.315 Tax Rate 33% 33% 33% RacialAbilityBonus 1.00 1.00 1.00 Government Bonus 1.00 1.00 1.00 EconEnhancements 1.00
Maybe I’m off-base here but it appears “Approval” has little to no value by mid to late game. Unless I’m mistaken, “Approval” only plays into two (2) aspects of the game. Those two (2) aspects are rate of population growth, which is primarily an early game impact, and re-election as the controlling party. If I’m correct by mid-game one only needs to keep their Approval Rating high enough to get re-elected. Hence, the player can tax ridiculous rates because it has little in-ga
Missed the Norway comment. Norway also uses a progressive tax system. In 2003, the effective marginal tax rate for a single industrial worker was 35% - 49% depending on total individual income. -Kevin
With all due respect, I majored in economics and happen to know a little about taxes. The European countries you referenced use progressive tax rates likes we do in the U.S, which involves "Marginal Tax Rates". There is a major difference between a marginal tax rate and an effective tax rate. Here's a simplified example: Total Income: $100,000 Tax Paid Up to $20,000 (10%).....$ 2,000 $20,001 - $ 40,000 (20%).....$ 4,000 $40,00
OK. I've think heard enough complaining about the economy in 1.3. I experimented with 1.3 for a few quick games at the normal difficulty setting to get a grasp of the changes. I am now playing with the difficulty mid-way between normal and the hardest setting available (can't recall the names). I have 30 planets/colonies with most all of my tiles developed. I would have more planets/colonies but I tend to turn over the smaller planets to my allies to help strengthen