Hannibal777

Hannibal777

Joined Member # 2575642
1 Posts 5 Replies 3,920 Reputation

To increase your economic output, is it better to spam econmic building, keep a smaller population and so a higher tax rate? Or spam farms and morale building, so a higher population but the overall tax rate probably lower?

6 Replies 5,145 Views

Ok, I just got the expansion. I played the original game before but this extreme colonization is new to me. I researched the required tech and colonised a toxic world. So far so good. I tried to build a factory but it says the time to completion is "never". Yes, my tech level only enables me to colonize 50% efficient? But if I can't build anything, what is the point? Do I have to wait until I get the other half of the tech before I can build up the planet? This is frustrating for me.

20 Replies 11,719 Views

If you have a vast economy, cost shouldn't matter and concentration of irepower can matter. In which case, defense should have the edge as you can throw more onto a ship. Also for a cpital ship, all the damage that it takes won't kill it unless the hp is reduced to zero and a cpital ship as quite a bit of hp. For a fighter the hp is low. That means, a fighter can suffer casualty in a fight where capital ship can walk away from. Cost for cost, offense wins of which there is no

23 Replies 15,321 Views

In a recent game, I made a 4-ship, Large hull fleet stacked heavy on defense, and proceeded to waltz through the entire galaxy with it. By the end of the game, these 4 ships had 250 offense/700 defense, had destroyed upwards of 100 enemy ships and had taken a total of 10-20 hp of damage. Aside from a few ships I kept around to make sure no one circled behind me to cause an

45 Replies 23,938 Views

I have been thinking. Instead of concentrating even more on the combat area why not focus on more diversity of gameplay? For example, add depth to influence. Right now you just throw up multiple influence starbases but in fact you can explore the mechanics behind the influence. How are you influencing the other races? Do you do business with them? If so, can you reserach into different product lines to sell them your "brand" of products? Can you research into marketing or distribution?

34 Replies 33,002 Views

Couple of quick 'very rough' numbers It takes 22+ constructors to fully build a starbases off/def Thats around 22 x 200 MP = 4400 MP total ( about 200 MP for a constructor with lots of engines on it ) I can build a huge hulled ship for around 900 MP usually A fleet of 5 Huges ( logistics 40 ) costs about 4500 MP So the costs are really about equal

14 Replies 15,465 Views