How about a game that combines two or more styles of game play? Lets just call it "multiplexing". For example lets take Galactic Civilizations II, and instead of leaving the take over of planets as computer generated events… throw in some real time strategy play. It would be a combo of turn-based strat (as the main dialog of the game), with a little real time strat for planet acquisitioning. A multiplex game... with two distinct tastes. This way when you go to war on a planet you can feel a part
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