Hey, how many datadisk are made to Gal Civ 2 - it was two or more ? I know - here is dark avatar (first datadisk) - but I fing two names for twilight - its only two different names for datadisk, or two separate datadisks ?
Czert2
Removing powerful structures: No. You could simply come across a better planet, and switch everything there. The current gameplay requires you to actually think about where you want to place something. You dont understand, I have more same SP -one usefuly build by me, and 3 or 4 by same type build by AI and captured on planet on which I never bui
Yes, I love carriers, and having them in CG will be wery nice - but this is task for dark avatar (or second expansion pack - humans strike back . And yes, having more planetary deffences - missile bases, battlebases, foghter bases etc. will be good to (you can defend planet without fleet). And if devs can completly rework planetary system, then why not (in another exp.) to rework fleet system/tech tr
I vote for orbital bombardement,for planet killers and for star (system) killers too. Planet bombardement is similiar to shore bombardement in these days. Planet killers to nukes and stars killes ? Hmmm, I dont know.
1. I dont wand 20 level class planets, only no more 3-5 level planets with cca 2,3 bil. ppls. And planets will be wortwile of colonizing/conquiring (colony, starport, trading post, 2x factory, orbital manager,mayby 1 or more strucures). 2.problem is with AI builded monuments, and yes, I have aleady destroyed all not-needed structures and SP only consumning valuable space. (all others titles are dedicated to - colony, 2(3)x factory, 1x farm, rest go for marale to be over 80%), and is very ang
I thing making SB movable is very interesing (by own engine module), of course at lovest speed posible. And I always thing SB in GC2 are similir in size to SB in StarTrek, and for this reason I thing they are realy big uderpowered (not only in term of HP). And bonuses povided to ships are simply to big. And makink them useful defensive struktures (destroying every unarmed/porly escorded enemy ship via figter wing) preventing planetary invasions with living enemy SB. (fighter range 1-2 se
"Week" in GC is no week in earth time, or you thing is posible to go from lasers to black hole gun in 5 years ? I thing not. And (advanced) terraforming is very needed in GC2. In MOO (or other games) if you have are advanced enough, you can make all planets to have biggest PQ and living "capacity" (based on size - small up to huge/gigantic). I love MOO terraforming of gas gigant (useles in early game and in early game slowing expansion) to one of biggest advantages in late game.<br/
and anothers - make posible to bomb planets from orbit (to kill enemy soldiers/instalations). and whole new tech tree - star fighters and poslibility to make (star) carrier (CV).
but death stars - planet killers - is good idea. I love Master of Orin 2 (MOO3 is bad joke).
BUt i still thing SB age giganting stuctures and having lower HP than smaler ships is little strange (especialy MSB) and if is in game posible to have e.q. 10 small ships (with support of another SB) than gigantic SB is "little" unrealistic. I like realistic game (if reality dont kill gameplay) and bonuses to attack/deffense in game is to much unreaůlistic (give bonus to combat ships e.q. 20% due to close R&R and fire cover - yes it is very realistic, but make ship 10x stronger ???? this is
please make posible to decomision/upgrade big project -e.q. make no sense to have research bost project on planets with none of research facilities autoupgrade of discovery spheres? to neutrality learning centre make techs who allow conver low quality planets to higher (3-7 up to 8-max10).
I thing - simply giving more HP with more modules can be good way (fully equpted SB with cca 1,5 x more firepower than dreadgnut, but with cca 0,5 HP make no sense. I vote for fully SB to have cca 300-350 HP.
I have planet with THREE titles with 300% bonus to food, builded 3 last farms, max. pop. was 100 mil, but food production allows 125 p.q. was cca 25 and thios allow to keep all peoples happy.
1. autoupgrading of last researching building (discovery sphere?) to neutrality learning centre 2.superprojects can be destroyed/upgraded to anothery type of building (make no sesne to have research boosting superprojects on planed with none of research building) 3.technology to teraform planets of low level(hability) (3-6) up to level 8 or 9 (10).
1. sensors - range are limited only to 15 psc,but technology/modules allow more (stations problem) 2. in forgein sceen - United Planet Council - here are showing votes from destroyed civs too (not only from currently active).