Okay, time for a technical question. This game is not compatible with dual-core CPUs, apparently(well, it runs, but some of the animations are messed up) and I can solve this pretty easily by just resetting the affinity to one core, but I have to do this every time I start the game. Is there any way to make the system do this automatically? This is also true for R:TW and NWN, so any help would be greatly appreciated.
Out_of_Ideas
Even larger maps. 16x16 is big, sure, but imagine 32x32. Which leads me to my other idea: another propulsion tech tree, or even just a continuation of the current one. I can't think of what to call it(I'd say hyperdrive because that is traditionally what I'm talking about, but it's already used) so I'll call it the Wormhole Generator. It allows you to create a wormhole to move ships and troops rapidly across huge distances. Say, you open it in one place, choose an exit(or require a seco
Well, I went back through the manual and actually read all the formulas and looked at the diagrams, and it has basically solved my economics/growth/production problems(there are a bunch of useful little buttons I had no idea existed!). However, I still have trouble with military matters. I'm not sure what the problem is-it just seems I'm always outclassed. I'm working on building Defenders, and he comes at me with fleets of heavy fighters, etc. I don't get it, it seems like he must be sacrificin
I recently purchased GCII because a friend suggested it, and I really do like it. It's definitely different and I'll be buying the expansion for sure. So far I've been playing bot matches(and a lttle campaign) and I'm enjoying it very much. I started on a medium-sized map with forgiving AI settings, and I eventually clawed my way to the top, mostly through cultural domination. But that's my problem, just like it was in Civilization and Age of Empires. I'm a natural pacifist. I