Edwin99

Edwin99

Joined Member # 2555206
4 Posts 159 Replies 14,003 Reputation

From my point of view; 1. AI needs to know not to make suicidal attacks against starbases, especially at higher AI levels 2. Fleets should aid starbases when starbases are attacked - subject to logistics limits 3. Stabases need more modules such as; a. Ship Repair Module I - increases repair rate of ships in Starbase tile +10% b. Ship Repair Module II c. Starbase Cloaking Device I - hides ships in Stabase tile from scan d. Starbase Ship Projector I

139 Replies 35,897 Views

RE: Starbase Wishlist 1. ADD Ship Size Specific Weapon Systems ----- Example: Pulsar Gun Module I that is Effective Against Slow Huge Ships, but ineffective against Smaller Fast Ships. Of course the Pulsar Gun fires only every other turn. 2. ADD Starbase Jammer Modules that shield from Enemy Scans - Ships adjacent to the Starbase and Starbase Weapon Systems UNLESS Friendly SHIP is EQUIPPED WITH SCANNER MODULE Rated Higher than the Starbase JAMMER Module. Activating

139 Replies 35,897 Views

It will be interesting to see what Stardock comes up with, especially in the area of different races such as; for example, evil frog folk that move easily and invisibly through and along the waterways and oceans of the realms to make surprise attacks upon enemy realms. I will also be lookinig forward to seeing if they execute animated battles between opposing armies where each side can assign commanders and wizards; with special abilities, to their armies. Example; Commander Si

63 Replies 57,814 Views

RE: 4X Fantasy Strategy Game Wish List 1. Strategy with Drill Down to Tactical Level Combat for both Army and Dungeon Combat. Example: Army enters Combat with another army and/or hero unit and the map switches to a tactical level display of the battlefield. Hero enters a small randomly generated dungeon to find an artifact and perhaps slay the guardian creatue. 2. Politics - in all the books I have read, the hero's and villans always strive to convin

98 Replies 74,065 Views

RPG I too would like to see an RPG, but one where 1) the player's choices affect the world about him in a dramatic way and 2) encounters are unpredictable and change from game to game. Example of 1: Player is asked to Perform Task X. If the quest is not completed by Date XX/XX/XX they find the village of XXXXX is reduced to ruins, and many of its inhabitants slain while the Big Boss Creature is now armed with the YYYY taken from the village. Thus - complete the quest a

98 Replies 74,065 Views