I always take the evil choices (Bonus!) then when I get to the ethics choice tech I take the ethics closely related to the majority of the civilizations on the board. Who cares about choosing the right thing there? You can simply buy your way to being good(heh). I wonder how that works. Massive public brainwash...er...education program to change ethics?
PacManNoise
Mess with abilities a lot. Make sure to get the maximum research and morale boost. That'll make it easier for a research style of play. Any points after that should go to economy, then luck, then whatever you feel like. At least in my opinion. Play a couple games on your own before using any advice here. It'll give you a feel for what works for you.
Note: I'm not in the DA beta, just playing regular GC2, take this with a heaping mountain of salt. A possible alternative to the 3-move super ability is to make it so that the super ability slows a ship down to the number of engines it has. That way it won't take forever to get to Yor planets in a gigantic galaxy, but it still slows players down. I've never had more than eight engines on a ship (even in Gigantic), and IIRC the AI can project up to eight moves out. Just my two c
Essentially in patch 1.1 Brad modified the Altairian, Arcean and maybe Torian AIs so that they'd notice someone going Hitler on everyone, and attempt to organize an alliance of the rest of the factions to stop the warmonger. He dubbed this in a post the "Battle of Britain" style AI algorithm. Look in journals for vintage 1.2, it oughta be in there. One thing, when I attacked their 3 ship fleets, I lost one of my ships, so three ships became two ships, two ships became one ship, that com
I have to thank the AI for saving my butt in my latest game. A brief summary below. Difficulty: Tough, AIs: 4 (Arcean, Drengin, Thalan, Altarian), Galaxy Size: Medium, Stars/Planets/Inhabitable: Abundant, Anomalies: Rare, Tech: Normal, Tech Trading: On, Special Victory Conditions: Alliance. Opening position and planets after the rush: I started in the top corner, the Thalans and Arceans in the bottom left and right respectively. The Altairians started to my lower left, and the
Kleinbottle23 wrote: Er...I don't get what you mean. Are you saying that the beam would be going faster than light? That the fighters would be going too fast to be safely maneuvered away from an incoming beam? No, I mean that I believe that the fighters' pilot, even if looking at the sensor would be unable to see a laser before it hit said fighter, assuming we're talking about a few thousand kilometers. Given that individual ships can track whole parsecs of space, the
Klenbottle23 wrote: Besides, what about guns in the GCII universe? Clearly fighters would be in a better position to hit enemy ships in critical places than big monstrosities lobbing shells from (presumably) hundreds of KM away at least. Two words: Beam Weapons. Before you say anything about dodging those, keep in mind that GalCiv hyperdrive works by warping space, not neccesarily going faster than light (I think...). So there's little chance a fighter'd see it com
In point of fact, any "real" battles in space are likely to involve only capital ships. What a small one man fighter can do, a cheaper torpedo can do better. Evasive maneuvers? Program in a series (say 100) different thruster combinations, and have the torpedo computer pick some at random. What a smaller ship can do (agility?), can be countered with computer controlled turrets aboard the heavier ship. Since computer control would be neccesary for relativistic combat, that's what would l
Build up a massive economy and research civilization. If you have more money and technology, its hard to lose. Get Space Weapons/Militarization but don't bother with anything else military for a while. Concentrate on research/industry/economy technologies. Grab logistics/medium ships at some point. Wait for technologies to drop below 10 turns, preferably 6-8 before getting them. If an AI declares war on you, drop everything and get weapons and defenses tailored to beat the civ you're fi
Not've gotten into that in the first place. Ally with the strongest (current) player, then pick off the other weaker factions around them. Eventually take the Ally win, or have a big knock-down drag-out with your former "friend".
You should've just left the U.P. Unless it was a small map, and your income was from trade.
My naval terminology may be off. If I cared, I'd do some research. Tiny Hulls - Varies When I get the Eyes of the Universe wonder, I spam a few of these out as sensor ships to go around and fill out my territory. Generally destroyed a lot, as they're unarmed and only have 1-2 engines. Small Hulls - Early game. PT Boat -- 1-3 weapons, 1 defense, rest engines/support -- Used as my ship of the line for the early game, if I or the AI rushes.
Kyro's Hull Systems Mod It has blank vessals of all classes, and allows you to use entire ships for jewalry. Read the readme, it'll explain all you need to know. It also has "fake" modules that look like colony modules, trade modules, etc. Very useful. The Dread Lord vessals are also included as jewalry, so you can have, s
@Zoomba: Save replays. I wanna see 'em. Why? Often the best games are between friends.
Just start a battle of the gods custom game. You get all techs at the start. Then delete your designs.
That's because you need a strong economy to be able to field a strong fighting force. If your economy is not up to par, you'll only be able to build a few ships before maintainence costs overwhelm your ability to do anything. This is why early game wars often fail miserably. The AI builds its economy while holding you back, then overwhelms you later. Since you put most of your money into a military early on, you missed out on developing your worlds quickly. Regardless of the outcome of
You're kidding. They've rendered a light year's worth of area? That's awesome...
Since in Dark Avatar asteroids are being implemented, it seems pertinent to ask whether Mass Drivers will be available as an invasion tactic if a system is without some. Thanks.
The first three of these are diplomatic menu requests. A "Stop building cultural starbases in my territory". The Arceans are the major offenders of this one. A "Accept or I go to war" button. A "Get out of my territory NOW" button. The last one is the ability to completely annihilate a colony from orbit. I don't want to have to invade and take it over in order to kill the people. This is especially true for planets with capitals.
Don't guard your planets with ships in orbit. Its a waste of good ships. If the AI declares war, and you have a standing military that's equal to it, INVADE! Turn all research to weapons and seize the intiative. When the AI declares war, it doesn't attack immediately, and has its ships unstrategically positioned through its empire. Strike fast and hard at a few high quality (near) planets, and build transports. Your ships should manage to wipe 'em out and take the planets. After that,
From looking in the game folders, there's a space monster splash screen already in them. I haven't gone through the individual ship files enough, I haven't gotten bored enough yet, but there might very well be one in there. In any case, that splash screen is using up several kbytes of my 125 GB hard drive. I demand they be put in! For those interested, its in the Gfx folder of the main
Not to one up the good Senator, but you can just hit "clear" in the race select screen. It'll let you keep the ingame mod of the race, while letting the edits in the .xml file show.
Meh, I've got no problem with sterilizing a planet just to move a capital. Its not like I won't have plenty of other planets with maxed populations by then. Just a matter of moving a colony ship there.
+2 to +3 as I recall. Useful for buying off people you're pressuring with influence, but not much else. If I use it like that, I plan on going to war/finishing with what I'm doing quickly thereafterward. Trade is a good way of reckoning your place in the galaxy. If most of the trade goes to you from the AI, then you're powerful, if not, you aren't. Of course, this falls prey to the AI not recognizing a MASSIVE tech advantage, but that horse is a skeleton. @OP : I don't bo