Replying to #31: I can't answer that, as my first exposure to the game is 1.2. I presume they were struggling with game balance issues related to large populations. And believe me, I'm looking very hard for a reason to boost planet populations in this game... I just haven't found a good enough reason yet. Keep in mind that most of the posters that are talking about farming bonus tiles also are telling you not to research the farming techs (those that increase your farm output
Ganraeln
The problem with large populations, is that as soon as you grow even 1 planet past 15 Billion, you have to lower your tax rate. Since the tax rate affects all the planets in your empire, you're just causing yourself headaches by having large populations. The extra money you get from that one 25+Billion planet is outweighed the the loss of income from all of your other planets, due to the reduced tax rate you have to run. This seems a major design flaw to me - it doesn't make the game
Quote: Ok what i dont get is why not use a planets farm bonouses to full peotential just build twice the number of moral building. usaly what I do is have a 1 to 1 ratio for construction if the farm bonous is x2 then i build 2 moral bosters ect. Me: Ah, but there's the rub. The larger your population gets, the exponentially WORSE your morale problem becomes. I can understand this to an extent, but it's so bad in this game, that food bonus tiles are almost always poi
Quote: 100 billion population, with 100% morale at 49% taxes is easily obtainable with 3-4 morale buildings on gigantic maps. Sometimes 59% tax, 100% morale or 69% with morale still above 90% is possible. Magnanumaniac, Um. That was NOT useful information. HOW? What techs do you need? Tell me HOW you get to this point.
Is Influence generation a linear or exponential function of population? Taxes are exponential (square root). What about influence? I am a micromanager, but hearing about cancelling upgrades is ludicrous to me. Why bother having the techs in the game, if they aren't useable? I'd just as soon plop the farm on a non-farm bonus tile, and let the upgrades go. And what's this about morale getting easier to manage again after 30 Billion??? I thought the morale penalty stop
I have to admit this game is pretty deep. I wish the wiki information had been included in the .pdf game manual though - I can understand the printing costs for the paper being cost ineffective, but it would have been nice to have the information about key game mechanics provided easily to the players (in a place that won't disappear from the internet in a few years). Anyway, to the main point. Maintaining morale seems pretty critical in this game. From my research, it appears that t
Sorry for posting this here, but how in the heck do you create a new post in this forum? I keep getting an error message when trying to do this, I suspect due to the Topic dropdown being empty.