mdnight41

mdnight41

Joined Member # 2552613
1 Posts 5 Replies 221 Reputation

Thanks for the answers. It's about what I expected, however, I am surprised that having the ships in orbit has nothing to do with the calculation. I guess that the AI has way more ships than me because it places them in orbit around his planets. More ships means higher military strength.

5 Replies 5,377 Views

In most of my games I am rated near the bottom for military strength and therefore, get numerous threats and even declarations of war since everybody doesn't like me because I am weak. However, once the war starts, I almost always destroy whatever ships they send out to attack me. Most battles I win easily with a 5 to 1 or better advantage in enemy ships destroyed versus my ships destroyed. Obviously I am not as weak as they thought I was. So, how is miltary strength cal

5 Replies 5,377 Views

As of last Sunday I am 45 and have been playing games of one sort or another my whole life. I never really liked the arcade games much spending my money on pinball machines. In college I was in a frat that had both a Donkey Kong and Defender game in the basement that was rigged so we got unlimited play for a quarter so I got pretty good at those two. College was also when I got first computer, TRS-80 where I learned the pain of loading games off of an audio tape. I pretty much only p

99 Replies 41,875 Views

For C++ look at Bruce Eckels "Thinking in C++" Google it. That book explains in great detail all the nuances of C++ and why to use it over C. He has a lot of "Thinking in ..." books so you might see what else is there. Other than that the list of programming how to books is too numerous to mention here.

5 Replies 2,685 Views

Here are some ideas that I think would improve game play while not being too complicated to implement. 1) Part of the problem with the first part of the game is that every civ is competing for the same planets, thus the most likely civ to win the end game is the one who can get the most planets in the quickest time. Since the human player is more flexible and can adapt to the conditions, they are most likely to do well or win the colony rush. Then the game comes down to who can consol

33 Replies 43,669 Views

What would be better is if the AI actually barttered. Say the AI will take 250 for a tech and I offer him 50. He responds with a message saying what an insult and then counters with 500. I can then either accept 500 or bump it up to 100. Again, he is offended and says he couldn't part with it for less than 400. My counter is 300 which he snaps up thinking what an idiot I am. This kind of change would not be unreasonable to implement although it would change the whole red/green text

29 Replies 31,606 Views