Wizzykin

Wizzykin

Joined Member # 2549081
18 Posts 35 Replies 2,976 Reputation

Is there a way to reset to the default game settings? Or can someone tell me what they are? I'd changed them around a bit, but I want to get them back to what they were by default, but I can't remember what they were. This is for DA by the way (since there are a few more options)

2 Replies 5,932 Views

Personally, I can't stand the mega events. Call me crazy - but I don't enjoy playing a game, and then having my largest built planet for research just taken over. Nothing I could do about it; it's just gone. I quit the game and turned off those "events" as soon as that happened.

160 Replies 69,196 Views

There are some great strategies here. There really needs to be an official forum strategy guide or something put up - because it would be a lot of use. Even just little things that people share are very helpful; but they're tossed about in so many threads, it's hard to find them all. I'm really bad at this game. I have no idea what to do; and I usually quit after 30-40 turns because I've no idea what I'm doing. My planets will be unhappy, I'll have random buildings on planets,

21 Replies 12,002 Views

Ok... So I'm trying to learn the game, and I have a question on something confusing me. I started a brand new game, so I've done nothing at all. I wanted to see how the budget on research, military, and social work. So I set Research to 100% spending. Then I click on Earth and check my buildings. The main building that's there by default gives 24tp, but for some reason I'm getting 28tp for that planet... Where are the other research points coming from? I'm just trying to figure

3 Replies 4,263 Views

I don't mean anything personal or rude by this, but I can completely see how it could be taken as so: I'm glad I'm not the only one with very little ability to design good looking ships i always see people with these huge, amazing looking ships that look like they took at least an hour or more to design. Mine are always just blah, boring, or blah looking.

12 Replies 52,585 Views

I'm curious what sort of ships people here create for special tasks or needs. Not like a small fighter, but something geared more towards another task. For instance - I like to create a massive sensor ship. It's task? It sits around wherever I place it, and it has the largest sensor radius I can find on it. I put maybe one engine on it, so it can move fast, but I generally load it up with only sensors. I like having these around certain areas, so i can keep an eye out. It's the only spe

27 Replies 18,274 Views

Because you're not making your own ships to use them. It's common agreement that core design ships suck. you need to make your own ships to use the items.

6 Replies 1,997 Views

I suppose you're right. it depends on the game type. Unforunately, I haven't found my game type yet. If I have to research, it feels like a hassle, and I don't know what to do. If I use the God's of War, I feel like I'm cheating. If I use a smaller map, it feels too quick. If I use a larger map, it feels way too big to manage. If I have all the winning factors on, it seems pointless. Like too easy to just make a bunch of influence bases, or alliances.<

4 Replies 3,096 Views

I don't know if I asked this before, or not... I'm curious if there are certain spots on certain trees that you always consider the overall best choice - and stop there. For instance - I know that most people say to never go past the first Farm upgrade... Are there others? And are there certain ones you want to get as fast as you can and build? Like Stock Exchanges? I actually tend to go for those really quickly, but I don't know if it's really worth it.

4 Replies 3,096 Views

What are they going to say for something imaginary like a Graviton Gun or Level III Warp Drive? A joke or something dumb is probably better than a paragraph of meaningless technology words. How about what it does? I'll tell you the first time that I played, and a few times after - I had no idea what the improvements did... "gives us lase

18 Replies 14,256 Views

Is there some kind of file that you can edit for that? Like for the race abilities and descriptions and what not (in the mydocuments\games\galciv2 folder)? If you can - it would be cool if someone would edit it to make it tell you what certain techs actually do and what not... Although, I think I'm going to uninstall the game :\ so, too late for me.

18 Replies 14,256 Views

One thing I'd like to do is bypass the whole research thing - which is where Battle of the Gods comes in... However, for some reason, they decided to force you to play against 8 opponents... is there some way to disable that? I'd like to be able to play on a medium map with just 3-4 other players...

1 Replies 3,649 Views

I have a problem with planets. First, I never know what to make it. I've read things like make small planets for research, medium for manufacturing, and large for economics... but I also never really know what buildings to go for exactly, what order, or when to start. Do I start building as soon as I colonize? I also have the problem that after 4-5 planets I become overwhelmed. it may not seem like a lot to some - but to me, having to worry about what 4-5 planets are b

9 Replies 4,738 Views
Reply to Weapons in Game Talk

No, don't max out miniaturization. Leave the last two techs unresearched or you will lose effective space because of how the sizemod works. Care to explain?

14 Replies 8,547 Views

Cudos to you. It must get really tiring having to document every single turn in the game. I don't know if I could do it.

6 Replies 38,289 Views

Thanks. Those examples are actually really cool to look over... things I never really thought about like creating a larger ship and then some smaller support ones to create custom fleets... I usually just create one main ship and make tons of them.

16 Replies 7,075 Views

I'm wondering what sort of research strategies people use. Like % of research, etc... Also - what are some good spots on the tree to stop researching at? For instance, I know a lot of people only research the first farm tech... also - what do people see as the more important research techs?

3 Replies 4,260 Views

Ok - so... influence ones should be built in spaces where you want to influence other planets, or gain influence in "empty" or "unclaimed" space... military should be built perhaps around your planets so you can defend better on attacks? or maybe even built near an enemy location that you plan on attacking... economic should be built in the area of a planet that perhaps has a high economic gain to further improve it... or built near trade routes? and mining ba

14 Replies 6,833 Views

Human sucks, you get no free bonuses and have no stellar cartography Does that really matter? You can research that in a turn or two... You're not that far behind...

16 Replies 12,314 Views

What's the name you're saving it as? You can only have one ship type with each name - if you're trying to name your new ship the same as a core model then it will not let you.

4 Replies 2,251 Views

Is there a way to make a custom scenario? I like the gods of war option because of the researched tech. however, I'd like to be able to pick my race and number of opponents still... which you can't do for some reason.

3 Replies 2,861 Views

Oh yeah - and research? Is it generally best to concentrate on a main goal, and go with that? Like... decide I want to be a military power... so I build up weapons and armor... Or is it best to spread it all out and get as much as I can? Like research the cheapest techs there are and just do more expensive ones when I need to? That's one problem I've had. I never really know how to go about the chart. I'm not quite sure what sort of path to take.

20 Replies 7,538 Views

I'm sort of used to Warcraft type games where you build as much as you can, as quickly as you can, and kill the enemy. However - that doesn't seem logical in this game. First of all because you need to research a bunch to get transports to be able to actually attack a planet and take it over. I'm just wondering what the better ways to approach the game are. I generally build a bunch of colony ships and run around trying to grab as many planets as I can... then I usually try

20 Replies 7,538 Views