Macmatt

Macmatt

Joined Member # 2533997
34 Posts 582 Replies 16,962 Reputation

You can't mod in planetary bombardment, but you could add another invasion tactic that gives a ridiculous boost to you.

3 Replies 4,253 Views

You might have to do the same in each race's techtree file, as not all the techs are contained within TechTree.xml .

7 Replies 6,679 Views

There is no easy way to add them, certainly not with the editors. Someone found out how to edit the savegame to customize them, but I can't seem to find the thread.

2 Replies 2,258 Views

If you want to restrict a tech to a certain ethic, you just add tags to the tech's definition.

6 Replies 4,008 Views

I have taken the artificial planets feature from THHGTTG mod and released it separately. This mod replaces econ bases with a new type of starbase, artificial planets! Unfortunately they function like starbases, not planets, but that can't be helped. Also, starbases and artificial planets now have to be researched. TA compatibility has just been added, but in that version artificial planets appear much later, at the same time as Terror Stars. This mod is for both DL, DA and TA and

1 Replies 3,982 Views

Have you added the Krynn and Korath into every place they need to be? Comparing scenario files that is the only difference I can find.

2 Replies 4,599 Views

There is a Star Trek mod, it has a sticky thread in this very forum. A Star Wars mod and a Stargate mod are in the works, you can check them out on I-Mod, as well as many different mods by foxthree, like his AvP mod, as he said :) .

3 Replies 2,728 Views

Are you sure the scenario/map names are correct? Also, is the 'Missions' parameter correct?

3 Replies 3,598 Views
Reply to Big star system in Modding

[quote]here is a transparent water map of earth This image has been resized[/quote] I like it :HOT: .

32 Replies 121,407 Views

[quote]What I would like to see is to simply move the teraforming techs around so that each has different requirments in the game.Kevin[/quote] Easy. Just change each techs tag in TechTree.xml .

8 Replies 4,592 Views

This may sound like a stupid question, but did you research medium scale building? Also, what version of the game are you running? If it's DA or TA, the code given in the readme is probably out of date.

16 Replies 10,035 Views

1) A custom races feature was added in DA which allows you to create races in-game. This then creates a .customracexml file in the My Games folder that you can tweka further if you want. 2) Yes, you will have to start over. 3) Yup. 4) No, the races are not backwards compatible. Hope that helps :) .

7 Replies 3,873 Views

Presumably not many, certainly not custom tech trees. Custom races made in-game should be fine though, as per DA.

12 Replies 10,588 Views

I have a crazy number of browsers installed (IE8, Firefox, Opera, Safari, and many others), although I nearly always use Firefox, using the IE tab addon for stupid websites. I think Firefox's main strength lies in the addons, although the vanilla is still very advanced. I would also recommend Opera, as to me it seems a good browser, my main complaint being that I think it is ugly, although that may not be an issue for you. In short, I'd recommend Firefox and Opera.

21 Replies 31,669 Views