It all conects to Einsteins most known work E=mc^2, it tells us that energy is matter, and that matter is energy. Well to travel at 20 mph. you don't need that much energy but as you accelerat you need more energy (delta)E=½*m*v^2, m is mass, and v is velocity, so the more energy you add the more you will add to the ships total weight, so the more energy you need. You get the pictur.
ZixPax
I just had an event that doublede the lvl of my planet befor it was 26, now its 52, I thought that 26 was top lvl(not thinking if the improvent you can research) or is there no upper lvlcap???
back to what the thread was about is there any out there that are working on at mod???
there is one more problem, double star systems!! they are not in the game. Why not bye the way??? They are actually more common than single star systems!! but other than that i like the idea.
I like the idea of carriers, but as its said before, at the moment there is no point in introducing them, simply because the way that the combatsystem work. You would need to introduce som new variables like maneuverability/mobility, speed, range to target, and accuracy of weapons. You would also need another way of picking targets, maybe make it a player choice instead of it being a simple what is the biggest threat and the easiest kill. So a thing that could be in Galciv III and not in Galciv
okay i would kill, to get at full SG Mod, but if somone has just one or more ships i would really like too get them(can't finde any, maby it's just me??)