Attilla da Hun

Attilla da Hun

Joined Member # 2529668
5 Posts 10 Replies 116 Reputation

From other games, simple target priority(target weakest/target strongest/target nearest) seems simple to implement and appealing. The problem with allowing targeting is that it makes planetary invasion difficult. In GalCiv II, I constructed very fast "Striker class" ships. These had a minimal weapon, cargo hull, maximum sensors, massive engines for speed. Their purpose was find and destroy all unarmed resources with priority to unguarded troop transports.

1 Replies 2,763 Views

Skirmishes using Twilight of the Arnor Upon clicking on an ascension resource, you get the description of the item-as intended. But from that point forward, clicking on any star gives the ascention resource information instead of the standard star info. Saving, exiting and reentering the game restores star information, so this is not a critical bug, but a cosmetic issue.

1 Replies 2,245 Views

I've seen a number of election losses. A variety of things can affect election results including, I suspect, a random element. If the computer is cutting it close, it may occasionally loose the "dice roll". While I often cut taxes just before an election and raise them immediately after if needed, I don't know if the computer plays such games with election results. I have won elections at below 50% approval and lost them in the high 50s. Generally over 60% approval guarantees a win. The od

3 Replies 2,602 Views

Last part of campaign with little oposition--same as running under original Gal CIv II, except when try to invade Dread Lords Planet. Player has negative 21xxx of soldier capability, Dread Lords have negative Tech level on invasion screen. As a result Dreadlords suffer no casualties and always win no matter how strong the invasion force.

0 Replies 1,591 Views

Using the destroy colony option in Dark Avatar seems to corrupt the table of planets causing crashes especially when double clicking on a planet or otherwise trying to access any other planet after destroying one. Frequency of crashes in current version significantly less than previous one but still exists

0 Replies 1,477 Views

Found problem. Left game in a screen resolution for high def TV with 720p mode. This apparently not supported by laptop screen. Would be nice if program gave error message and reverted to a default mode rather than hang. Had to hook up back to TV, swap to laptop screen while program still live and change video resolution before shutting down. <img src="http://images.stardock.com/sd/SDC24.gif

2 Replies 2,524 Views

worked fine for a while. Tried external monitor(on Ferrari high end laptop). Now works only when hooked up to external monitor. Hangs with black screen at startup whenever no external monitor attached. Tried matching screen display resolution to external monitor with no effect. Tried switching to main display while game in progress--worked for remainder of game session, but not at next startup. Debug.err:Debug Message: Version v1.31 last updated on: Wed Sep 13 18:41:18 2006<b

2 Replies 2,524 Views