hmm . .the only thing i can help you on this is to reinstall it. apparently it didn't install the main "core" of the files in the core of the computer. the patch patches the game including core files and if no core files are found, it can not patch the stuff. you need to reinstall the game, thats the best i can say.
Inathero
*bump* anybody?
I have no idea what is going on. I can play sins normally and all yet when i go options -->mods then i click a mod (BKGM for instance) and click the "load mod on startup" nothing happens. the box doesn't get checked or anything. *sins is patched to 1.05* also, if i try to click enable mod (inorder to click the "load mod on startup" the game crashes so there is no way that I can enable the mod please someone help, if you need additional information, I'll be glad to answer
ok, I had the graphics glitch with DA that makes ships and starbases have "spikes" comming out of them, i also had decreased framrate and every responce became much slower. so i did what the last option was to do: uninstall DA and reinstall it. well I uninstall it with no problem but now when i am reinstalling it, it never gets past the "gc2_DarkAvatar.sdc" stage. please somebody help me. i really am not in the mood to lose 30$ so someone please help me. Thanks
Alrrighty,i have the video bug that makes ships/star bases have th "spikes" and frame rate is slower and everything takes a long time to respond. also, when i start up DA and a load a game the computer freezes and i have to open up DA again to play it, this always happened with DA. with DL, everything went perfectly sound. please help because this ruins the game experince Enourmously . here is my debug information: Debug Message: Version v1.6 beta 4 Dark Avatar last updated on: T
AHA!! Thanks, I really appretiate it
Can you please elaborate more?
hehehe, i steal mine from books
nope, you can see all the events that are possible via galciv2/data/english. the only way that you can have an random event is to make a random event......so far.
ok, I found everything on the tech tree but where are the original weapons .xml file? or if there is no .xml fil for the weapons, where can i save a weapon info? I'll appreciate the help, thanks ~Sitn
well, i Do know how to add techs and how to make them show on the tech tree where i want it but I ish you can make a new category. you know, like the economics and the goverment categorys, i just want to add a new one.
ok, I know how to change existing stuff and modify it yet i don't know how to make a completly new category on the tech tree, please help.
hmmm..good idea, you might want to make a poll of all the mods and make people vote for the one(s) they like best
ouchie.....you have to see what i had, i started a new game a usaull; and got that usaull 5000 money, i clicked turn and i got.....-9261758463526819. this is the number and i did not randomly wrote the numbers, it is ezact.
Wait a min......I just got an idea from holiver. lets follow what holiver said: What I would like to see is this: ]As the battle begins, the game pauses. A screen with all of your ships in the battle comes up. You select one ship, an entire class of ships (i.e. all the dreadnoughts), or all of a single ship size (i.e. all the larges). Once selected, you give the ship
*Gulp* At least I do.
I understand what you are talking about and i read it before i posted. i just don't know how to use this compiler because its diferent to other compilers that i use.
I am a newb also at modding and i just downloaded the DesktopX. What The HELL Do I DO????