Sisco1776

Sisco1776

Joined Member # 2521102
1 Posts 1 Replies 126 Reputation
Reply to Weapon costs in Modding

It looks like one way to do it may be to add a MilitaryProductionAbility 10 /MilitaryProductionAbility line in TechTree.xml on each of the miniturization techs so that as you acquire those your military production will also increase. Does this look like a good way of getting there?

3 Replies 3,472 Views

Is there a way to mod techtree.xml such that as your miniturization ability increases the cost for weapons also decreases? It's incredibly annoying that although I can put super advanced weapons on small ships, they still cost too much and take too long to build. In MOO2 as your tech lvl advanced the miniturization process made things smaller but also made them cheaper, so that there was a balancing issue where a older tech that was cheaper/smaller would be more useful than a newer tech that w

3 Replies 3,472 Views