[quote]Does anybody else wish that the edge-scrolling scaled with the zoom level?[/quote] I vote for no scaling. (always fixed speed)
Neborya
Isn't it a bug? Beam weapon theory now costs only 57 tp, while mass driver and missile weapon theory cost 357. Edit: pardon, it costs 116. Brad, could you look into this thread https://forums.galciv2.com/?aid=329764#comments and tell us what you think about population and morale?
Brad, could you change the morale formula to allow planets with more than 20 b population? Currently even class 20 worlds can hardly support more than 25 billion people. Morale improvements simply don't help after that amount.
[quote who="CaptainYar" reply="2" id="1885381"]At 20 billion people a planet's morale is unmanageable.[/quote] That's not a very good feature in my opinion, because you never need more than 1 farm per planet. And if you get a planet with good conditions for growth (several food tiles), these tile are wasted as it is impossible to keep morale above 42% with high population, even if you build plenty morale improvements.
[quote]blue88: I'm seeing it on my home version of SDCentral. Perhaps you need to update the app itself? Under 'tools>settings>general>auto update' make sure the option is selected to check for sdcentral updates on startup.[/quote] No, its not there, and the version is recognized as the most recent.
Thank you. It's sad I can't demolish my manufacturing capital now :)
A simple question: does tile bonus work with improvemments that give bonuses to other improvements? I have a tile that gives +300% research. If I build a research center on it, it gives some extra technology points. If I build technological capital on it (+100% to research), it looks likes I get extra +300 tp (shown in the summary screen) although research production on the planet is lower, when a research center is built on this bonus tile, and techology capital is built on a normal tile. S
I'll try to explaing a bug, affecting economy with goverment types. After the first council meeting in my game races voted for the "Star Federation law" (every race was forced to rule under Star Federation for 3 years). Star Federations boosts economy for around 30%, thus increasing income. After 3 years passed the economy bonus remained the same. I only have 2 goverments type researched atm: Imperial (default) and Republic (+10% economy). My current income gives me around 500 bc. If I change
A small bug: Xeno Farm sprite looks exactly as Intensive Farming. Also some ship components still have DA's low resolution textures (like engines).
Does it seem stonger for you than in DA? I have noticed it's harder to trade techs and get advantage by selling the same tech to each opponent. Also it seems that Torians now play best of all, while Drengin are not that powerful.
Thank you.
Is it possible to buy TotA with PayByCash somewhere? Stardock's shop seems to only accept credit cards and PayPal.