Actually 100% spending is NOT really 50% spending. Example: set the spending slider to 100%, then set research to 100%. You will notice that you are using up all your research capabilities, say 300 tp per turn. Now, keep the spending at 100%, but set social production to 100%. Now you are using up all your production capabilities, which MAY or MAY NOT be the same as your research capabilities (e.g 450). So, your spending may be set to 100%, but the actual expenditure changes according to how muc
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