Zealot

Zealot

Joined Member # 2505900
1 Posts 2 Replies 29 Reputation

1) I think that some planets with hostile enviroments may have SEVERAL factors (eg. radioactive AND toxic, heavy gravity AND barren AND toxic) simultaneously. A player must have all corresponding tech to colonize such planets. This seems to be more realistic 2) Planets with hostile enviroments may have some bonuses. For example, heavy gravity have defense bonuses against invasion, radioactive worlds often contain areas with production bonuses etc.

437 Replies 241,372 Views

Sounds great, if all these will ever be done I have some proposals: 1. What about tactical battles? The poll shows that majority of the people wants them! Of course, this means a serious changes in game mechanics, but it also makes the game really GREAT! 2. There is no difference between different types of weapon in game for now. Only different countermeasures, that is all. I think, this must be changed. A beam weapon will dissipates on range and do less dam

123 Replies 128,871 Views

Patch 1.11 installed. When I'm playing on a huge galaxy, the list of planets does'nt contain all my planets, only with names with 1-st letter up to "N". Also, the lookup for planets in this panel (does'nt matter mine or other civ's), imho, uses only the first letter. For example, I've been searching for a new born minor race. I knew their star system from diplomatic screen. But when I enter it in the lookup screen, it shows me an another system, with the same 1-st letter. The system I've be

1 Replies 1,652 Views