Just an idea came to my head. First strike does gives an advantage and it's good, it looks like real life. You may remember world war 2, when agressor's tanks or planes had very litle defence, since they had this "first strike" and were not supposed to be attacked. But you can make first_strike weapons weaker than deffencive weapons. Imagine a beam weapon is fired as it is now ni 1.11 with first srtike, so let the missiles wich are usually slower have no first strike advantage but be
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I've ran on just the same situation (null colony production) on invaded world. But the question is - why is it null. See the screenshot Reveilled posted earlier. Player is NOT in debt. I tried to set spendings to 100%, set 100% social or military spendings but still it was "0". Can somebody explain me the economy calculations here ?
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