So it's starting to sound like there's no limit to the number of starbases that can affect a single in-game object (freighter/planet/etc.) but instead the limit is in the number of starbases per sector...
JdeFalconr
[quote who="tetleytea" reply="3" id="1959169"]Mumblefratz is the person you want to talk to when it comes to 16 starbases, maximizing trade, etc.. However, I will tell you, don't worry too much about Trade. It was a big deal in Galciv1, but not Galciv2. In Galciv2, Trade is useful more for diplomacy than it is to make money.[/quote] I would have to disagree with you on that. I usually play as Korx or a Korx-like custom race with super trader and trade generally
I checekd the Wiki site for the info but it was unfortunately too vague on this point. Besides the four starbases per sector limit, how many starbases can simultaneously affect a single object, either a freighter on a trade route or a planet? Even with the four-per-sector limit I could see more than four starbases affecting a single object in-game (by putting starbases in the corners of the sectors). Also, I need to know how to properly space trade starbases along a route to give the most adv
Here's a few: -A military coup occurs in your empire and a few of your systems and some military forces are taken over -Something akin to the space amoeba or space crystal monsters in MOO2 -Part of your diplomatic corps are found to be tratorous/murdered/etc and your diplomatic abilities are temporarily crippled. -Terrorists/spies/pirates/something else begins disrupting your trade routes and you lose some number of the freighters you assigned to them. <br
I wonder, though, if there are options to disable them from random race selection when you're choosing opponents. I'm sure you can delete the files for them too, but simply removing them from the pool of possible opponents would also be handy.
So I started a new game of DA and began exploring the galaxy. I imported some custom race logos into my game and as I explored I noticed a colony with that logo that I'd just uncovered. "Funny," I thought. "I haven't colonized there yet." I clicked on the planet and lo and behold, the name of the race that owned the planet was the same as the custom race of that name I'd just created! Not only that but they were using the same race logo I'd picked for them in my last game, which happened to be t
They will work fine. I made special effort when I added new AI variables to make sure they wouldn't affect saved games. And this is exactly why I love to support Stardock.
Yes I too am wondering...will the price change due to the extra time to create the expansion and all the add'l content being added? Additionally what about us folks who have already preordered? Will we have to pay the difference IF the price goes up? While I understand that digital distribution keeps your costs way down I fear the expansion's price may go up to offset the [greatly] extended production time and, therefore, increased production costs. That being said I for one would happi
I'm just excited to hear you decided to put in the mega-events. It seemed like a no-brainer to me...if you don't like 'em, turn 'em off. And I second that the symmetry bug that Cold_Illusion displays in his third photo is more than a little annoying. Anyhow, keep up the good work all of you, all indications are that this expansion will make an already fantastic game even better! I'm especially excited for those new ship parts I see in there...woohoo!! Now if the parts were able
YES! This is a fantastic idea. And if you can simply turn this off, even the people who don't like this have no reason to complain. Why would you NOT put this is?!
Yup, the game definitely needs a "threaten" or "piss off" or "extort" button. Hopefully something like that will be in the Dark Avatar expansion which, apprently, sports some diplomacy system improvements.
If you trade tech for tech, you should get a reasonable deal. The system is as it is, I assume, to stop the player from, for instance, buying all the opponents' techs/planets/starbases/ships. I'd disagree that you necessarily should get a fair deal. In any exchange between two empires one would, of course, desire to get the better end of the deal. I w
Good Lord I'm still playing GalCiv2!!! You sound like EA...release a huge-hit game (BF2), mismanage it and give horrendous bug and patch support, and then a year later try and release another game (BF2142) based on the same engine without letting the first one even run its course. GalCiv2 has so much time and life left in it, why bury it before it dies? Heck, it took me the better part of 10 years to stop playing MOO2 and GalCiv2 is at least as good as that game. I'm not saying wait 10 years for
Good point. I mean the approval percentage of your own empire. It would make no sense to base this off of other empires' public opinion.
Right now, from my understanding, there are cutoff points for both when citizens begin leaving your empire due to low popularity as well as when you get a population-growth bonus. I think it would be more realistic and much MUCH more interesting if there was gradation of population growth and people entering/leaving your empire. In other words, if those two things were variable based upon your popularity. At popularity 65%, for instance, there would be slightly increased population growth or at
I know that Dark Avatar is supposed to bring in some changes to the diplomacy system but I thought I'd toss out a few of my own anyway. I would like to see a revamping of the trading system; I find it a bit odd that as you offer items to trade for it indicates by color (red or green) whether or not your trade is accepptible and you can keep doing this until you get exactly every last bit of stuff possible out of your trading partner. I know this represents negotiations, etc. but I for o
In some of my games when I go to modify a core ship design, I'll often end up with components on there that I haven't researched yet. For instance, I commonly have phasors stuck onto my Defenders when I first go to modify them. They don't seem to be taking up space and I can't re-add them once they're removed. I have yet to build one of these and try using it Free phasors can't be all that bad.
Just a few ideas I had of things I'd like to see in the game. Fantastic game--this one has the possibility of beating out MOO2 as most played for me. But the ideas: 1. ANIMATED SHIP PARTS: What if some of the ship parts had definite animations they performed in combat? For instance, a part that moved 90 degrees along a fixed arc, or others that rotated, etc. etc. Consider the engines of Serenity in the Firefly TV series. What if your ships had the same spinning engine core? Or rotatin