denyasis

denyasis

Joined Member # 2498418
7 Posts 327 Replies 919 Reputation

hmmmm We should pout these in a time capsule and see what comes of it many years from now. I'm going for 20 years, lol. I see a few problems with oil, especially as Russia (2nd biggest exporter, sometime 1st if Opec slows the Saudi production) becomes more emboldened and hostile to Europe/America. Food prices will go up in america as we convert farmland to grow corn (for fuel) and less corn and other produce is available for market. Also a resurgence in Nuclear power

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Very true DivineWrath. I think my comment was more relative in nature. I have seen forums that are much worse with moderators gracing alomst every thread to try and keep the peace. Over all I think the moderators are doing a great job and I think the community members also seem very good at checking themselves before posting something that could be offensive. No one quotes me though! i demand to be quoted <IMG onload="ImageResiz

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That is one problem our military faces. Traditionally, militaries fought eachother, or, they fought an "identifiable" enemy. By identifiable, I would mean things like uniforms, command structure, organization, Rules, etc. With modern wars, our enemy tries to look like civillians as civillians are traditionally identified as being non-combants and shouldn't be killed. This makes it very diffiuclt for our military as we can't easily distinguish between innocent civillian and insurgent, terrorist,

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dystopic; You are correct that early texts do mention other religions and gods. However, the spirit and intent of the text is that Moses's people should reject the other gods (releigions) in favor of God. You must also take into account that back then, Juddaism existed at a time when monotheism was fairly rare, so it would be implicit in its teachings to actively reject other religions (And transition to from polytheism to monotheism). That would make logical sense. Again

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hahah, nice. I do like the variety of ideas here. I'm also glad that many people can remain civil, especially while debating very hot topics. I have been some places where every thread I've seen has turned into a flame war. It's very nice to find a forum that is so open and friendly. Thanks to everyone here!

11 Replies 18,641 Views

police deal with the crime on the streets every day. they're much more likley to find themselves in life-threatening situations, presumably they'd have a better time keeping cool in such a situation. Very true, but in different ways. There is a reaction system called PEDA. Perceive, evaluate, Decide, Act. Essentially its takes time to react to a situation. From a tactical perspective, If you are constantly reacting

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Marcus; I asked my father once that question in your OP. He is a very smart man when it comes to these issues and knows them very well (aka, PhD). Here's the gist of what he told me: Before I dive into this, please remember that there are always exceptions to generalizations. I do not intend to offend anyone, just to make clear this relationship: Essentially it comes down to the rise of the modern civilization and how it was influenced by parrallel rise of monotheism (

471 Replies 345,201 Views

Somehow i do not think the anti terrorist squad would be much enclined to risk their lives too much to arrest an armed terrorist, same in Iraq. Not Quite true. In America, they would be captured to stand trial, if possible. That is the goal. Take the recent JFK plot. Those men will stand trail. The goal wasn't to kill them, but to arrest them. Sometimes people will resist arrest and force (even deadly in specific

102 Replies 77,326 Views

I did not see anything like this posted earlier, so here is another: ==TradeMark Counterfeiting== Design: The effect of a randomly chosen, already built trade good would be nullified. This would include the builder of the trade good in addition to any civ's that the builder may haave traded the good to. (Ie- If I build Dipo Translators and sell them to teh drengin, both of us would loose our bonus). The tile that the trade good is built on would not be reclaimed, however. I

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Exactly. In the US, the main goal with dealing with potential terrorists is judicial in nature. We want to arrest them so they may stand trial. They are criminals. In Iraq, a potential terrorist is now an enemy and would be killed.

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Reply to Memorial Day in Off-Topic

Thanks to the men and women that gave up everything for our country. Best Wishes to all of our vets also!

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I would tend to agree. However, I am not a soldier in Iraq. I would even tender the guess that I, along with many here, have no idea what it is really like for a soldier in Iraq. I can make no assumptions as to the limits of their discretion with use of force or thier justifications. Are there intances where it is appropriate for our forces to use force in a situation where a US police officer would not? Of course. The military is not a police force. It can't be used as such. And we mu

102 Replies 77,326 Views

Mystikmind, I'm merely commenting on the ability of US police to use Force from your earlier comment (#68). In the US, I really can't use the perception of a threat as justification for Deadly Use of Force. Unless it is very weird circimstances, I need an actual and immediate threat (Ie. an offender pulling out a firearm and aiming it at someone). If I percieve that an individual is going to kill me, am I justified in killing him? No. There may not have been an actual threat; he may ha

102 Replies 77,326 Views

interesting: ==Civil war== Design: A random amount of a civilization (between 33%-66% planets and 40%-60% ships/bases) will declare independance. The Rebel Civ will have a Major AI and instantly be at war with the Parent Civ. Similar to Jagged knife/I-league, however, event would be limited to one civ. Intention: Designed for mid to late game. Event would target the leading Civ. Intent would be to prevent the mid to late game "I've already won, now I just need to mop up" feeli

228 Replies 164,279 Views

I believe the police in our own countries can shoot us citizens under exactly the same rules of engagement? Actually, we can't, sorry. It kinda depends where in teh US you are. Some areas a a little more tolerant of Use of Force Situations than others. But I can say with absolute certiantly that I cannot use lethal force if I percieve a potential threat. Take for example, the Sean Bell Killing in NYC. The Officers said they per

102 Replies 77,326 Views

hmmmmm... Best Planescape Torment - first played it in 2005, it was dated, but the story and atmosphere was amazing. Especially the story - Amazing. Moo2 - I personally think Galciv2 is its equal. Both are great, but have different strengths and waeknesses that make them remarkable games. Total war - Novel concept, but Creative assembly seems to be sitting on their laruels - Crappy AI, less and less realism, buggy code. It wouldn't be here except for a strong

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We don't have computers at my work, sigh. Here's why: Coworker: Hey you have really good Internet at home right? Me: Yep Coworker: Well would you mind looking something up for me cause I can't find anything on mine!

40 Replies 43,811 Views

Same thing occurs on my Opera Also: Version 9.20 Build 8771 Platform Win32 System Windows XP Java Sun Java Runtime Environment version 1.6 Here's the thing though. The Banding happens only on the parts of teh page where Forum Posts are listed. The List of Subforums is normal. The OP's screen shot did not cover this. It works fine in IE though. I haven't had this problem until recently come to think of it. Perhaps in teh last 2 months,

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Hey there. I'm not an amazing ship designer, which is a good thing, lol, but I can prolly give you some advice that might help you out. - One problem is that when you (or I for that matter) place a component and it doesn't end up where you want is that several of the red arrows (Hard points) are too close together on your screen (in 2D), even though the actual hard point might be on the other side of the ship! One solution is to make ships more strung out (ie build a long or wide ship).

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Thanks For the info Purge! I must be honest in that I don't have the time to play gigantic galaxies and usually play on fairly small galaxies. This, I would guess, may make the colonization strategy more difficult. I stop at, say, 4 colonies, and my opponet gets 6 or 7. It's only 2 or 3 planets, but its almost 50% of my empire, especially if there are good planets. I suppose when you are at say 70 and the enemy has 80, there isn't as much of a gap, lol.

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Stop colonizing before the AI stops colonizing. I'm actually very curious how you all accomplish this (after the colonization phase, of course. I understand the basic idea). I've tried this in a few games, both intentionally and inadvertantly and I have found that while I've had an early advantage, I can't hold it long enough to make a large enough impact, and generally end up losing via attrition. The only way I seem to ho

121 Replies 42,337 Views

well, Unfortunately, another quick search did not find the post I was looking for, so I really can't say anything about the tech tree with any certianty. I thought I read that it worked either/or, but I can't find that thread to back it up. I'm more interested in the starbase modules though. I mentioned the Tech tree hoping to jog someone's memory.

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With regard to the OP, I can totally agree and disagree with your opinion. However, I truely beleive you have several very valid points. I look at video games as any other form of recreation. If you take it to an extreme, it becomes anti-social. I was an RA in College (1 of 3 jobs I held - guess my addiction ), and I had 2 guys who were addicted to video games. Halo and Socom 3. Now all they did

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Thanks, Unfortunately I was hoping that was not the answer, but I was leaning toward that being the case.

5 Replies 5,395 Views