In my current game (Suicidal, Immense) I've made my large, aggressive Torian neighbors less warlike by sending a couple trade ships. It's given me time to start producing Transports. A few more turns, and David will take on Goliath...
Ynglaur
In Twilight of the Arnor (most recent version as of today), the Enhanced Xeno Farm Description and Food values do not match. The Description states: "Grow enough food to feed 5 billion people." However, Food = 3.
Thanks for the responses above - good to know. Any word on when the next patch will be out? :p Also, I noticed there's an Energy Feeding Centers series of Improvements, which require the Energy Feeding Centers technology line, which I can't find in the Yor tech tree anywhere. Am I missing something?
In Twilight of the Arnor, the Spin Control Center Description and Perceived Might values disagree. The Description states: "Ships in orbit around this appear 5 times mightier than they really are thus making your military might seem greater to potential foes. Aliens tend to look at how strong we are militarily before deciding to go to war. This special building will make our ships in orbit appear twice as strong." Perceived Might.Value = +500% Adding 500% would make
You might be able to sell them in the later game, or even gift them to allies, minor races, etc. Upgrading them is also an option, though perhaps prohibitively expensive.
I can see it now...a 5-world Altarian empire in an Immense galaxy just thrashing everyone else. Of course, woe to you if you lose a PQ-72 world... Devs...was this intentional? Just curious.
Thanks!
What are the morale/population growth breakpoints?
You can mark them Obsolete (button at the bottom of the Shipyard workspace).
What about tax rate, morale, and population growth? Do you go for 100% approval early and burn through cash, or do you burn more slowly and live with less population? I'm trying Yor on an Immense galaxy, which obviously makes (some) difference.
Does anyone know what the Morale breakpoints are for the different Population Growth levels? Morale = 100% results in 2 x Population Growth...what were the others? Thanks in advance for any help.
Ideally, I think most people want to be able to download and install in less time than it takes to drive to the store and purchase. I want to at least save some gas money, but I don't want to lose time due to poor upload speeds. I'm running 385KB/sec right now, and that seems to be fine. It's very nice to have the faster speeds on release days.
385KB/sec - not bad at all...
Alright, Stardock - time to quit playing ToA and get to posting it so the rest of us cna play. Come on...just 5 minutes away from ToA...just hit the turn button and minimize...
I rather liked the "mini-expansion" system used by Bethesda Softworks for Oblivion. The content was all stand-alone--meaning you didn't need one to use another--small, and relatively inexpensive. I obviously don't have insight into the financials, but I would think this would be a good way to pay for light development work (I know, I know...the real cost is in testing, not in building). You could possibly even use the built-in mod functionality and sell them as lightweight, standalone
I love the Tolkien references in the planet names.
Maybe they added one more size up and called it "Ridiculous".
Heh - they always forget they can mod SD games with Notepad...
It'd be nice if they could disable the previous serial number and enable a new one for a transferred license. That said, for a mature, updated product like GalCiv2, it's hard to ensure that all copies have been removed withour resorting to online verification, which SD has (thankfully) avoided. If the cost of no copy-protection--and the convenience that comes with it--means I can't transfer a license, then so be it. It's better than having Sony put root-kits on my machine.
oh...darn.
New beta is on Stardock Central. v0.96a[b].006
The evil races which voted "yes" may have been trying to weaken another evil race with whom they were in competition. They might have figured they would lose some, but their adversary would lose more. Were any evil races at war with one another, or on potentially bad terms (lots of influence fights, long shared borders, etc.)?
Very cool. I wasn't planning to buy this--not being a fan of RTS other than Total Annihilation and Supreme Commander--but if it can be scaled to be slow-moving, allowing more thought and less twitch, then I'll have to consider this. I [I][/I]don't[I][/I] like getting into a contest of clicks-per-minute. If I can enjoy this without a frenzy of clicking, it'd be nice.
No idea. We'll have to see the release notes once they're out.