An update: I just noticed in the xml files that the Terran's Innovation Complex also gives a +1 speed bonus. That bonus had never shown up in my game, but it still works, so I'm fairly possitive now that the graphical problem was always there, and wasn't caused by something I did.
TOV
As I said, the speed enhancements work fine, they just don't show up in the improvement's info box. I did add a +1 speed for the Stellar Forge. There are also a number of other additions and modifications I did across all the tech trees, but that was the only speed related change.
Hi! After doing some work on some modding, I notice that the navigation centers and all other improvements with a + speed bonus do not show their bonus in game. I know it works from a lot of testing. I don't know if it was anything I did, as I never really played the Arceans before, and if could easily by that I didn't notice until now. In any case, is there a way to fix this? In a similar note, I've been experimenting with giving some improvments a - planet loyalty (resistan
Here's a few more, to keep the thread alive: Arcean to Drengin, first contact You might think the galaxy is yours, [LISTENING_RACE_LEADER], but you are wrong. Try anything against us, and we will show you just how wrong you are. So we meet again, [LISTENING_RACE_LEADER]. For your sake, I hope it is for the last time. Humans to Thalans, Sneer Relationship Very Low You again? You know, [YourLeaderName], t
I've been having the same problem whel loading up the Drath (Terrans. I haven't tested any others yet to see if they work). I tried deleting my custom races, but the problem persists. What else could be causing it? Edit: Never mind. I solved it. Good luck with your own game.
He, Everyone. I destinctly remembered there being a thread where people would toss ideas around for new conversations in game. SInce that topic seemes to be deader than dead, I have decided to recreate it here. Here are some of my own ideas, to start. Iconian to Yor, First Contact: So our old creation yet lives. We had hoped that you would learn to regret your actions, but it seems you are just as vile as we remembered.  
I believe the trade ability increases the income from a trade route.
I read the whole thing, and I really enjoyed it. Keep up the good work! By the way, I am sorry to say that photons cannot go faster than light because they ARE light (as well as all other forms of electromagnetic radiation, from radio waves to gamma waves).
[quote] I tried that several times all ready. I was hoping you were refering to something else. When SD Central is open: go to Tools -> Settings -> Internet -> Refresh XML Data That usually fixes any weird issues with updates and such. [/quote] It did not work for me, I'm afraid. The old update still shows up. I may need to reinstall stardock central.
"I just closed the window and went to Start | Stardock | Stardock Central and ran the program again. BTW: what's with the weird stuff this site adds when Quoting in a reply? Usually I just get the quote and /quote stuff but with a boat load of spaces added before and after the quoted text. Lately, I've been seeing some kind of div codes and paragraph marks." I tried that several times all ready. I was hoping you were refering to something else.
"'Cari just to let you know 1.70c[b].001 remains in the available column after updating to 1.70d[b].001 in SDC!' Shutting down SDC and restarting it removes it (though, as nited, it shouldn't be there after the update at all)." I have the same problem. How exactly do you shut down and restart Stardock Central?
"Exactly. For each resource, there could be a set number of other empires it could supply" Ah! That makes perfect sense. However, the way I envisioned this, a single resource cannot be tradded a second time. It is either used by your civilization, or traded with one race.
It's clear from the title that this is satire of all the debates about God currently on the forum. e seems to be saying that the people who participate in these debates often have no idea what they're talking about.
The link is broken, and I cannot get the file.
I should clarifiy that in this approach, trading resources does not mean trading mining bases. Look at the CIV IV resources for a rough idea. (Although I do NOT want a clone pf the CIV IV system. See the first post)
Thank's for all the support. Hopefully, stardock will pick up on this. Unfortunantly, I only just realized something that may prove to be a problem: the AI. Stardock almost never adds a feature is they cannot get the AI to use it properly, so these changes would entail a lot of AI work. This is partly why I do not expect to see this until GalCiv3, which will certainly be several years from now. Fortunantly, this idea can easily be simplified if needed, depending on what the AI can and can't hand
ShadowWorrior, perhaps their could be a Xiniuthum resource, but there would have to be a new glactic acheivement to replace it. "Perhaps each special resource is only seeded in a certain environment." (AdelaideBread) Since a new jovian environment will need to be added, I see no reason for other class-0 only environments to be added as well. "Good idea. Have the resources mined with mining colonies built with constructors. Although with a mining colony you don't have h
I do like the idea of galactic resources being found on class 0 Planets, but I'm not sure I like the idea of them being able to be traded or found on normal planets: special tiles are not enough? Instead, I think I'd like to be able to use a survey ship to survey class 0 worlds for special resources, and then using constructors to build "mining colonies" that act like resource starbases in GC 3. In other words, you don't see resources on the star map, you need to find
Before I get to my idea, I just want to say that I put a lot of thought into this. Also remember that, if you think this is too complicated, that this idea can always be simplified, and likely will be simplified, if it ever is implemented. I also am not suggesting that the space resources be removed, unless, of course, Stardock wants to go that route. At its simplest form, my idea is to add tradable resources on planets. Of course it is more complex than that, so please bear with me.<br
If you don't put weapons on the starbase, then the fleet will get hit first (the starbase will have 0 target priority). That is beyond the point. What I was trying to say is, starbese would never be attacked unless there is no combat ships in the same tile, no matter how strong the starbase is. I would like to see this to make guarding starbases with fleets a more viable option. And, realisticly, wouldn't an enemy fleet heading to a starbase have to get
I’m glad that you age giving starebases the boost that they deserve. I hope you still consider the suggestion I made in the 1.6 topic. It was, essentially, that ships and fleets that share the same tile as a starebase will always be attacked first. This would make the tactic of guarding a starebase with fleets less hit-and-miss. Of course, what you do is ultimately your decision. I’ll be watching to see what you come up with.
This story is exelent. I can't wait to see what happens next! news alert the Russian republic(communists again) has been taken over by a radical group of Muslims and immediately declared war on India That can;t be good.
Thanks, DeadlyDa. I'm glad you enjoy it. I'm also glad to hear that it is reasonably balanced. I do not test this mod for balance as frequently as I would like, so I have a difficult time determining if the game is balanced.
I would like to see non-humanoid aliens. You might find this site interesting for insperation . Orion's Arm