TOV

TOV

Joined Member # 2493653
28 Posts 272 Replies 7,640 Reputation

I have update my mod with many more fixes and additional conversation, available here: http://www.i-mod-productions.com/dow...do=file&id=171 If you have an earlier version, please update it with this. As with version 1.0, you must overwrite the existing conversation file in GalCiv2\Twilight\Data\English. MAKE SURE YOU BACK IT UP FIRST! For those who don't kno

5 Replies 7,778 Views

I've been thinking about it for a while, and I had a small idea. Since the Krynn is made up of a plurality of races, it made sense to me that the Krynn leader would speak using the royal we. I've also finally come up with a few suggestions, although please feel free to contribute your own. AI_BLACKMAIL_REJECT_TOO_SOON "Does your greed know no bounds? We will not continue to feed your avarice!" DECLARE_WAR_ON_PLAYER</

5 Replies 5,768 Views

Sadly, I had cannibalized a lot of other people's mods when making this. At the time, it was only for my own personal use, so I thought nothing of it. Now, that I'm thinking of sharing it, I realized that I would have to ask a lot of people for permission first. Worse, I didn't keep clear records of where I got everything, so I'm not sure of who I need to ask. Until I get this mess sorted, I am not comfortable putting it up for download. Here's a partial list of where I

2 Replies 5,355 Views

Hello. I am working on a personal mod intended to balance and add more unique things to the different tech trees. However, I'm starting to have trouble figuring out how best to balance the unwieldy thing, and I was hoping to get the opinion of the people on this forum on the issue. I am also open to any other suggestions that you have to offer. Here is a list of changes I've made: V1.0 General Changes: -Cut all range bonuses from techs and improvemen

2 Replies 5,355 Views

The bug about the barter stations not upgrading should be easily fixed. Just put Barter Station for Merchant Emporium in the planet Improvements file. The Iconians aren't researching Organic Hulls in my games, as well, even as I continually bump up it's AI value. For my next game, I'm going to go a little bit overboard and see what happens.

507 Replies 1,006,095 Views

Hello, everyone! I noticed that the Krynn hardly have anything unique to say in the conversation file, and I'm trying to give them more to say. However, I'm having a hard time getting into the mindset of this race to think of something to say. Outside of their backstory, all I have to go on is their opening greeting: "Keep your greed in check [YourLeaderName], and you'll find there is room for both of our races to prosper." This suggests that they would take particular offense at the Korx, bu

5 Replies 5,768 Views

Hey, everyone! I just wanted to let you guys know that I was able to get the Iconians to research Universal translators. You have to do two things. First, you change the AI value of Universal Translators and Xeno Communications to very high (I went overboard and went to 300). Next, you have to change the category from Communications to Economics. This is important, as a high AI value alone is not enough to encourage them to research it. This is what the code looked like

507 Replies 1,006,095 Views

I don't know if the ai will build them, but I do know that when you put a space miner on auto, it will always go after unclaimed asteroids first. I have never seen it upgrade an existing asteroid, but that may be because I have never gotten that far in a game. If the AI uses the same code, then they will likely not upgrade their bases until late in the game, if at all. I hope that was a little bit helpful.

4 Replies 7,629 Views

It should theoretically be possible. The AsteroidFieldMiningBaseModules.xml file in the Dark Avatar Data folder had a nice comment listing what all of the different tags do. The main difference from other types of objects in the game is that it uses "NextModule," not required module. This means that it is impossible to have branching asteroid base upgrade lines. It must be linear, with each module listing the next module in the line.

4 Replies 7,629 Views

As far as the speed bonus, I have a custom race that will have few engine or logistics techs but a one per planet improvement that gives +1 logistics and +1 speed (remember +10 speed is needed to add a movement point). It can later be upgraded to give +2 logistics and +2 speed I had heard that only super projects, galactic achievements, and trade goods could give a civ-wide bonus, so I am interested in knowing if this improvement works, and

14 Replies 16,149 Views

I have a few suggestions: Arceans: I think they should stay without better engines (or only up to ion drive, if you feel really sorry for them.) But giving a +1 speed bonus to Advanced Navigation Centers might not be a bad idea. Iconians: Improved armor defenses (inspired by the Arnorian Battle Armor tech) Yor: The Hand of Zarquon's Yor Mod had it so that the Yor had fewer engine techs, with an additional Stellar Steam tech

14 Replies 16,149 Views

The CariElf's (ancient) Dread Lord guide here gives a list of the ones available in Dread Lords (which is the majority). Please not that the unused ones may not work (hence why they are unused) 0 is not used for anything 8 - Something to increase a racial ability has been found...which race gets it?: value01 = AbilityType, value02 = Ability Amount 9 - Two races at war are forced to make temp

6 Replies 10,231 Views

There is another way to increase the HP of the starbase, that will let you set it to any arbitrary number. First, open up the GC2Types.xml and add the following: Starbase Hull Huge hulls are for true capital ships. They use 10 logistical points.&

8 Replies 43,808 Views

Currently, only trade goods, super projects and galactic achievements can give civ-wide bonuses. If such a bonus is added to a normal improvement, it does not work. This diminishes the value of improvements like the Arcean's Cathedral of Valor, and vastly decreases Modding potential. I would like to see this fixed as soon as possible.

32 Replies 110,594 Views

It's not a galciv2 modding site at all! Please don't spam the forums with this sort of stuff again!

2 Replies 2,916 Views

But the insult ones are SO much fun to write! [e digicons];)[/e] But I think I have a few positive ones up my sleeve: Arcean to Yor, Sneer, relationship good. "How's that rust spot working out for you?" Altarian to Yor, Greeting, relationship good. "I never thought I'd like anyone but you, [YourLeaderName], seem to be my kind of robot." Plus a more ambiguous one: Arcean, G

8 Replies 8,371 Views

Link to Mod: http://www.i-mod-productions.com/downloads.php?do=file&id=153 Hello, everyone! I noticed that because of a problem with priority in the conversation files, there is a huge number of conversations that NEVER get heard in game. (For more information, see here: https://forums.galciv2.com/367468 ) <br

1 Replies 3,227 Views

Without seeing a sample of what you're trying to do, I can't say for certain what the problem is. There might be errors you didn't mean to make. I would suggest you download a free XML editor, and see if it recognizes any errors.

1 Replies 2,506 Views

Hi! I don't know if anyone is still reading these posts, or if DevineWrath is still around to edid his posts, but I just wanted to say that Arcean's Planetary Defense Improvements (Space Cannon and Cathedral of Valor) is not, was not, and was never intended to provide invation defense. They provide aid to SHIPS! They increase the weaspons and defense of all ships in orbit around the planet by the prefent bonus, (rounded down, and added before the +1 bonus you all ready get)

108 Replies 1,000,925 Views

It wasn't a fix, really. I just messed up when modding the Drath's tech file and deleted something I shouln't have. I'm afraid I can't help you out any more than that.

4 Replies 3,289 Views

I did a few more tests, and got the same result. However, I did learn that possitive resistance does indead work, although even with very high values (+100), you only get maybe one or two dozen extra turns before the planet flips.

5 Replies 4,743 Views

Live thread! Live! A few more to keep it going : Human to Korx, Sneer Relations Very Low / Greating Relations Very Low (Greatings = military strength is about equal) No, I DON'T want a self-cleaning thingamabob, or whatever it is your selling. Humans to Thalans, Sneer Relations Very Low You again? You know, [YourLeaderName], the whole "You Humans are reckless" routine gets old fast. What do you want?

8 Replies 8,371 Views