Sorry if my first post came off as whiny. Maybe I had too high expectations, considering devs said the AI was supposed to beat 95% of the players at Tough. I am already playing with CPU-intensive algorithims. This makes me wonder in fact, is a powerful CPU needed to let the AI use the algorithms more effectively? I'm playing on my laptop so it's not very fast. I am also already playing at Gifted which is above Tough. I am considering upping it but giving the AI a bunch of bonus
angryrussian
I just finished a game vs Gifted Drengin AI, on a Medium map (1.40). Throughout the 2 year long game the AI didn't make a single fleet, lost around 5 unescorted transports, spent a lot of time chasing my scouts with speed 2 fighters and generally failed to form any meaningful opposition despite having superior weapon and shields technology. So, am I missing something here? What can I do to make the AI play better? Is there a hidden switch built in the AI to make it not suck?<br
I've had both the 700% Production and 700% Research squares - on Earth
Everyone who says it's deliberate please link to a quote from Stardock saying so. As far as I'm concerned the turn skip thing is a serious bug. I never encountered the other problems you mentioned though.
Would make more sense if the ships simply destroyed each other
I don't understand how that can happen.... Minituarization isn't supposed to affect the component size, it only gives more space. Right?
Please tell me the load bug is fixed... So far I haven't heard a single comment about that bug from Stardock
That skip after load affects both you and the AI equally. It doesn't happen if you just save a game and continue. It may be changed in the future, but the way it works is as designed, IMHO. It's not like they have just blown you off and ignored your feedback, they have literally fixed and improved 100's of things since the game was released. This is an unprecede
The AI cannot: 1. Defend its planets without Orbital Fleet Manager (early game). It just sits there and lets its ships get picked off one by one in orbit. 2. Use scouts. I mean, it uses them to find colonizable planets. But not to keep a watch on it's territory and intercept enemy ships before they attack. 3. Use Military Starbases. I've never seen the AI putting enough modules on one of those to make it useful. Ok, once in >10 games it actually put some a
While that idea sounds interesting, it would take some major rebalancing, and AI would never understand the system.
I think it happens when you have single ship fleets (which might be caused by rally points)
I'm always curious to know exactly what in the world people were expecting from the AI when they make these sorts of posts. It's real easy for the human player to make the sorts of long ranging tactical decisions that for the most part in a game AI that has to run in a matter of milliseconds are impossible. Dev quote from https://www.gal
Thanks for the replies guys. To everyone who told us about your personal positive experience with the AI - I'm happy for you, but when I play, the AI really doesn't do anything smart. According to the wiki, no, the AI won't get any smarter as you turn up the difficulty past tough. But it will get more powerful, which will give you more of a challenge.
Yes this bug has been around forever and Stardock doesn't even acknowledge it exists
I was very enthusiastic about Galciv2's AI, and the game examples in journals section are full of action and excitement. However, after installing 1.1 I find that AI still, for the lack of better word, sucks. I played a Yor custom race on a medium map, no TT and blind exploration. 5 opponents at tough difficulty (no random intellegence). To make a long story short, I attacked the Iconians first. They had about the same amount of planets as me (around 7). They had