Try a much higher level. atleast Tough+ Um, it seems a little odd to have to go all the way up to Tough to convince the computer to arm it's ships... What are levels Challenging through Cakewalk for in that case?
Darksong
Hm... Interesting. Well, I set the difficulty to Challenging, and now, instead of building a single, unarmed defender, the computer will place two or three unarmed defenders in orbit around their colonies, even when they have access to such esoteric technologies as Laser V. There's a defensive block measure, and then there's insanity. Wouldn't it have been better to stick a laser on one of those defenders rather than create 3 blank blocking ships?
Hm... Ok, I can see that, but I still find it kind of odd that the AI would spend the 20 or so turns I spend pounding them into oblivion while researching planetary invasion NOT researching and implementing some form of weapons tech to turn aside the very real threat of my tiny little weapons skiff, while at the same time producing defenseless "blockers" to counter a nonexistant transport rush. "Sneaking" in transports at that point is irrelevant, if I have 1 Armed ship in orbit to take out th
bump. It's doing this in the final release of the patch as well. Even more fun, when I finally invaded the planet itself, I got Laser IV. A MUCH better weapon than the one I was using, that could have easily fended off my little peashooters, but one that never saw the light of day. Stupid. Just stupid.
I'm having this problem as well. I purchased the game yesterday, and immediately upgraded to v1.1, and eagerly started the campaign, only to be greeted by Unarmed Drengin Defenders in orbit around their planets. Not only that, but once I started routinely destroying these ships with my lil' peashooter laser skiffs, they churn out MORE unarmed defenders to "protect" their planet. Worse yet, the AI seems to be doing this in sandbox mode too, making the game... Well, boring. I didn