I totally understand why multiplayer is given a low priority, it makes good business sense. What I was wondering was, given the CTRL-SHIFT-Z thing mentioned in the "did you know you could do this" thread, just how difficult it would be to implement hotseat? The only real drawback I can see is the diplomacy thing, and that could maybe be sorted by adding an agree button for both sides on the trade screen if they are both human players. I assume the CTRL_SHIFT_Z thing puts AI
JonC
I agree with the focus on single player - that's what makes the game great. I for one would like to see hot-seat implemented. As Brad has already said it can be sort of done with CTRL-SHIFT-Z in cheat mode, I don't see it would take all that long to implement. I guess the only major stumbling block would be diplomacy. Either it would have to be split over the two players or add an agree button to BOTH sides of the trade and trust people to ask their opponent to agree. I guess with hot
I ordered GalCiv2 on SUNDAY and it is STILL NOT HERE. I've been making do with the demo since then. Being limited to three game years in a small universe is harsh in the extreme. I have managed to win by a culture victory, but only by having rare planets and rare stars, and doing nothing but culture. GRRRRRR. It better come tomorrow.