mike0t4

mike0t4

Joined Member # 2472604
0 Posts 3 Replies 39 Reputation

maybe custom political parties would be better (you choose bonuses similar to like when choosing a race) the opposition parties would take the remaining bonuses. another possiblity (although it may be too much) is to have the AI leaders(or just their actions/priorities) change depending on their election results. of course with a change of leadership in your race you would loose alot of control of the other parties decisions (ie they can make or break alliances and start/en

2 Replies 4,304 Views

things i would like to see: building and expansion: -use class 0 planets as resources (mines factories but no population) essentially they'd be bigger starbases influence and economic starbases should be combined -colonizable moons of planets (or use then as recources as above) -more terraforming ability (some harsh environments will reduce population, prodution and econ) game play: a mo

71 Replies 28,737 Views

i see strategist's point but at the same time i'd have to disagree with him yes fixed specializations, characteristics, and unique units are nice BUT when the civ 4 manual says the game will be the most customizable ever and i can't have an aggressive industrious german leader (lets call him adolf) then its not very customizable imho however the two games have alot in common alignment is similar to religions in civ 4<b

61 Replies 31,296 Views