CodeCritter, I just wanted to follow up regarding the bug Suralle reported where some ships don't fire in the second round. I spotted a problem with target selection that seems to be related to this and wanted to make sure your fix deals with this problem. I had a fleet with 5 cruisers attack a Drengin planet with an Orbital fleet manager. The defending fleet was a Cruiser, 2 Defenders and a troop transport. In the first round all my cruisers fired, destroying one Defend
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I had the same problem with similar hardware (Radeon 9800 Pro). I was playing the game for a couple of hours before the program crashed when I tried to attack a planet. After I selected the atttack type, the Planet Attack window came up. It appeared normal except that the grid at the top center which normally shows the planet tiles contained only white tiles. However there was no mouse pointer so there was no way to proceed. I brought up task mana
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