Wow. This all explains why this game has been crashing on me more often than any other game I've played on a laptop. Have been running the original, out of the box version on both my toshiba laptops, and the M300 Portege doesn't show trade routes or starbase ranges properly, but the game seems to work every time without any problems besides this. On my other, new 17 inch toshiba laptop, it crashes whenever I: try to move a colony ship on autopilot (sometimes) try to move a col
Hambot
But that is so inconsistent with the weapons techs. If you trade for the big honkin' space gun, you can suddenly build the big honkin' space gun on all of your ships. If another civilisation takes the trouble to teach you how to trade, and advanced tips that people who teach themselves trading wouldn't get for a while, then you should be able to build a freighter! Maybe its just because I am a teacher and my entire life is devote
Playing a game at the moment on 1.0X where I didn't bother researching trade, but used diplomacy and exchanged techs to get advanced trade. Thing is, the game wont let me build freighters until I have the original trade tech. This seems to work differently to weapons techs - if you trade for it, you can build it. Also, and I suspect this might be fixed for 1.1, Two games now I have built ship assist modules on combat starbases which didn't
I would like to add my support to these previous suggestions: 1 Upgrade ships with planetary production rather than buying the upgrade -- a la MOO2 (This is just so intuitive - I mean if your shipyard can build the whole ship, surely it can retrofit an old one!) 2 Please remove the little “lighting flare” to the upper area of the mini-map. I assume it’s there to give “depth” to the interface, but it’s obscuring my ability to