I could imagine a stronger implementation of territorial control by making a limit of, say, between 1/3 and 1/2 the distance from planets/starbases/etc. to the life support limit. Between supply and that limit, ships cost as much to maintain as they do in the game currently. Between that limit and the life support limit, the cost of supplying ships ramps up. Perhaps have some sort of special ecosystem module (perhaps extremely large, to make warship
Hypatian
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I've noticed the same, but there is a workaround (also in 1.1b4): When you are on the map screen, and select a planet, then select Build Ship, and choose "nothing", the star port will keep building whatever it has been building. But if you go to the planet view, then the star port, then build ship, and select nothing, it correctly switches to idle.
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