When I want to play really slow tech, I run an immense galaxy, 10 races including myself, rare everything, no minor races. I do normally leave tech trading on though.
Kencyr
In the governors screen, if you click on a planet it takes you to planet. If you click on the improvement being built instead it crashes to desktop.
I've noticed that some of the anomalies, specifically the +1% to soldering don't seem to work.
At the risk of being flamed, I actually preferred the way Moo3 did ground invasion. No graphics are better than chessy graphics. Overwhelming firepower or completely underwhelming firepower is over with in 1 turn, usually. Varied troop types, with experience ratings.
Mmmm, MoM. I'd probably still be playing but I never got it to play on XP without being extremely buggy. I can only handle crashing to desktop so many times for no discernable reason. As for Civ 1... the first game I ever played that caused me to stay up all night and miss classes... I gave up on the franchise after civ 3 though. It was changing a bit more than I liked by then.
Starcraft is still on my hard drive. In fact, I just ran through the origonal campaign last spring. X-com 2: Terror from the Deep has been mentioned. I haven't played that in awhile but was going to boot it up in september. I found out about the new expansion for GC II, and have been playing DA and the beta since (one of these days soon though). Dawn of War is a game that once you reach Dark Crusade (at least with the DVD version) you don't need more than 1 copy to play LAN. It also h
D'oh! I feel stupid. Thanks Kyro. You saved my sanity.
I did the same thing. StarDock central tells me I need to purchase it. HELP!
I would like to see the ground combat expanded a bit with different troop types. Possibly with various levels of experience available. Just skimming off a bit of your population and then anything that survives becomes just what you need in the population of your new planet is a bit to far-fetched in my opinion.
I never record games on metaverse. I get the plague almost every game, it has never been an ender for me, I quite often research the cure and then never trade it. That helps keep opposing transports down in my experience. The Pirates are the ones who give me the most problems. The last time I had something that I thought was a game-killer was plague-30 turns approx. later jagged knife (lost 4 planets)- another 50-60 turns later pirates who destroyed every starbase and ship of all ra
No, there are still, for example, 5 levels of laser. There is only 1 box that partially fills each time that you reaserch it so there are less overall boxes on the tech tree. The tech tree is also easier to look at overall.
I just had the peacekeepers show up during the colonization phase. They immediately declared war on 2 minor races and haven't moved or attacked since. I have never seen the pirates attack minor races. They send out freighters and establish trade routes with no problem. Another annoyance, pirates destroying all mining bases so that the minor races can move in and take over. I have noticed that for some reason, pirates ignore economy starbases that have only industrial modules..
The minor races are not allowed to accumulate ip but they still build influence starbases all over. The minor races never colonize planets but they build colony ships. The minor races never invade but they waste time building troop transports. The minor races cannot be spied upon (heaven forbid we waste an agent) so the only way to see what is on their planet is to invade. After their initial attacks, the peacekeepers just sit and drool. I'm sure I've missed a bit.
The Uber Pirates was a game-killer for me. The Dread Lords are a push over when they show up since they have no ships or infastructure. Invade fast and they go down. The jagged knives are frustrating, my way of dealing with them is to make peace with anybody I'm currently at war with and focus exclusively on them. As far as plague is concerned, therre seems to be a minimum size that you can go down to. I played a game with no tech trading, got plague, researched cure, won by tech v
I just had a game with the new pirates in Dark Avatar that basicially finished the game. They showed up, destroyed everybodys ships and starbases except those belonging to the minor races. Later on after I managed to get a few fleets going again, the event where everybody declares war on you happened. 2 of the 4 races immediately surrendered to me, the other 2 gave up after losing 1 planet each.
Game sent.
In my current game I got the every currently colonized planet gets a hostile agent (mega?) event. Whilst trying to bump all those off, got the Jagged Edge independence event and lost 3 of my planets. Being the petty individual I am, I took my planets back. The bug is this... When I reclaimed the planet that still had an agent on, the agent was missing, no sign of decreased production (he was on an enhanced factory). But, he is still listed as being there on my domestic espionage report
In DA is the Minor racer selector hooked up? It doesn't seem to matter how many minor races I choose, I always get an amount based on how large my map is. If I choose to exclude them, they still show up. If I choose to have 8, I neveer seem to get more than 2 on a large map. Is this something not yet implemented? Thanks-
I played a medium map, tight clusters, 5 player, occasional stars, occasional habitality on the first Beta release. Just before I won the game on an influence victory, I had 27 agents on 5 planets. The largest concentration on my research planet where every tile but my colony, spaceport and multimedia center ahd an agent. One thing I would like to see... If you conquer a planet, other civs agents get knocked out as collateral damage. As it is right now, you age
I let the plague run out over the course of 300 turns just to see what would happen. It seems there is a bottom limit on what the population is allowed to be or at least that the allowable population decrease is a set percentage. Immediately there is a huge decrease in population but over the course of turns 250-300 the curve smooths out to no noticeable depreciation unless said civ is at war. Try it for yourself and see if you ever notice a civs capital drop below 3.019 pop ever u
I tried updating to DirectX 9.0 and was told software was already installed. Deleting the Prefs.ini file did the trick! Thank you very much.
I recently got a new motherboard and now my game no longer works. Debug Message: Version v1.31 last updated on: Wed Sep 13 18:41:18 2006 Debug Message: GalCiv2 is activated. Debug Message: Checking DX Version. Debug Message: *********DXDiag info follows.********* System Info Time: 10/12/2006, 02:15:08 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: WINDOWS-4339090 Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600
Definately buy. Games I don't like are consigned to be coasters or junk. Games I like, I generally purchase all expansions for and still play, in some cases even 10 years later.
I have never had an ally surrender to me. On the other hand I have had people clean across the map, who I generate a close relationship with, surrender to me when my allies are tearing them apart.