Jaghati Khan

Jaghati Khan

Joined Member # 2463536
1 Posts 16 Replies 84 Reputation

Serenity now said it best, You are both arguing over a point of view about invasions when the actual value of population is calculated as "taxable" population. Whether a peaceful invasion occurs (if thats even possible) or mass destruction can be explained as: 1) Almost everyone is killed. There are very few people "left" to pay taxes or hop onto a transport to invade other worlds. It takes time to "replenish" the population. 2) Very few people are killed. There are ve

21 Replies 12,707 Views

Spaxspore, any idea how to get the planet animation off the title screen as it's covering the B5 picture of the Victory at the moment?

80 Replies 50,646 Views

hmmm, whats going on with the formatting? try this instead: http://foxfire.fatal.ru/models.html

80 Replies 50,646 Views

@ coplann here's the link again [link="http://foxfire.fatal.ru/models.html"]http://foxfire.fatal.ru/models.html[/link]

80 Replies 50,646 Views

Coplann, If you're thinking about doing the Omega-X (for evil alignment?) have you seen these ships? [link="http://foxfire.fatal.ru/models.html"]http://foxfire.fatal.ru/models.html[/link] There's a couple there that would be good not only for evil Earth Alliance (to replace the Warlock), but also the extra Drazi ships may enable Rav to possibly put in the League of non-aligned as a major race.

80 Replies 50,646 Views

If you're looking for a good troop transport ship; go to the link i posted and look under EA ships: misc. The STG-19 Class Crew Shuttle would fill this role nicely (and they did use it to evacuate Babylon 4 in the series). It doesn't quite hold a few million soldiers though... lol

80 Replies 50,646 Views

Outcast, I find the following link exceptional for reference material for B5. It lists almost all the ships seen in the series and goes as far as working out energy output and requirements! Link

80 Replies 50,646 Views

To the GUMT (Galciv Unofficial Mod Team)... couldn't resist..... Fanatastic work guys, I was in the middle of my own B5 mod but thanks to you all I have started playing right away. Are there any plans for adding the poor old Narns? They took a pasting in the series but perhaps some in-game revenge is in order? (oh, and does anyone know how to get the original hulls to disappear from the ship designer screen as the AI seems to prefer them in my games) O

15 Replies 24,617 Views
Reply to A Modding Guide in Modding

to LogicSequence, thanks for the advice. It appears my bro has a copy of 3D max knocking about so I guess I'll start there

85 Replies 242,726 Views

Hey Spleeze, Fantastic work. Only question I have is have you considered a cargo style hull? I don't recall anyone mentioning it in the thread (maybe coz we're all too excited!!!)

64 Replies 82,831 Views
Reply to A Modding Guide in Modding

To Starlost & LogicSequence I've had a crack at modding Galciv2 with some success (for a novice) but wot i'm really looking for is a way to get into creating the ship models, skins etc. I found the lightwave website and had a look around, but I have no idea where to start or what to do.? Can you recommend any sites that can help a beginner, with limited knowledge, to get into this sort of thing. I'd really like to be able to bring ship mods to Galciv2 without having to

85 Replies 242,726 Views

Hi all, I'm adjusting the Terran Alliance to be more like the Earth Alliance from Babylon 5. So far I've had success with changing the race logos, race images, ship models (including the XML files for them) My problem is the raceconfig.xml. I've tried renaming the Terrans as Earth Alliance, no luck. I've tried to change the text, no luck. I don't know why they won't change, the other races details change when I retype them but not the terrans. (is it because they have a def

2 Replies 5,394 Views