Thunder Road

Thunder Road

Joined Member # 2458083
1 Posts 5 Replies 105 Reputation

1) Anomolies that continue to spawn throughout the game (so you can always be looking for them) 2) A way to "build" a habital planet out of one that isn't (terraforming ship module?) 3) A way to speed up "cleanup" at the end of a game. When you know you're going to win, but don't want to spend hours invading each planet, just a way to force a surrender and get it over with. (Note: i tend to play with influence and alliance victories turned off). 4) A way to change multiple

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One thing that hasn't been mentioned so far...if your planet isn't building anything (no starships, no planetary improvements, etc), that translates to money in your economy. But does an idle factory, being converted to an idle military, being converted to revenue work out as well in terms of buffing

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So with an economic starbase, for example. Do I just put a bucket of them around my homeworld where my traderoutes run from (ie, if their area of influence overlaps, do they all remain effective and additive)? Do I pepper them all along my traderoutes beginning to end? Should I put them in all of my solar systems regardless of trade route status? Also, if I build a big ship with more than one module on it, can you do multiple upgrades at

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Gah! Ok. now I AM missing something. I've made mining starbases and upgraded them when I can, and done some influence ones to expand my fringes enough when a planet I want to colonize is just ouside my range, but I haven't seen any practical effect otherwise. I feel like a dunce now. Is there a primer on starbase wrangling someone can point me too? Or at least a few things I am not getting that can be easily cleared up?</fon

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Ok. so in a "make nice" type of game, at least at the beginning stages, is having idle factories a liability? Ie, if there are no more planets for me to colonize, and I don't really need to get any constructors out there yet (and I'm still trying to figure out now to properly use starbases), those factories are basicly just sitting there sucking maintenance and I might want to replace them with markets, at least for a short time, to pocket that reven

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Ok. I know I'm missing something. So far I've been playing and having a pretty easy time of it. I've been playing with a fairly low population and a decent tax rate (49%). Usually I build in this order when I take a planet: Factory (buy it outright), Morale center, a bunch of economic buildings, maybe a starport, and a farm or two on bigger planets (balancing morale needs). I'll put a reasearch lab in place on squares that get bonuses as well. I

24 Replies 13,428 Views