I am haveing the exact same problem as the poster abouve me is having. I "updated" from Beta 4B as well and the exact same thing happened to me. Also now SC lists TWO gal civs in the game section and tells me it can't varifie Gal civ 2 after this happened as well.
moral55
I don't want to be part of this mod. but I do want it to succeed. And for that to happen I think it should have a to do sheet. What ships have been modded and what ones need to be, what ships for what size in game, what ships are going to replace what races ship modeles .renaming the weapons . Are you going to replace some of the weapon GFX for ones that look more star trekky? Standard ship file size and other such complications. If not on
Hmm I dont know a thing about the modding aspect. But copy and pasting the XML changes might help. Other wise we can't help at all, not knowing the exact changes and all.
Ya, My favorite GC1 text was one of the descriptions for some of the good raced when you had the AI set below par. I think it went like " The Altarians are... well nice, really nice. Unfortunately they seem to think that nose picking is a form of communication. We suspect there’s a bit to much lead on there home planet." Or one of the evil races descriptions that went like this " The Drengin are so stupid they have been
Well, almost true. you pay for 1/2 of the bonus production and reasurch you get. So it's still cheaper.
I dont knowabout that. I routenly win against Civs with fleets that are greater then mine in normal and intellegent.
l there's only one as far as I know and it adds something like 15 or 25 to it. And I looked and couldn't find any racial bonus to miniturisation and there are no abilities that I found that add to it. Also I found the Torians only had two starbases mining military resources. I destroyed them both at once and their power and defen
I forget where I read it, but it was an official thing ( but this is off of my memory) Defense value = 1 + armor value. Then after you get that number (e.g. 1+ 2 Armour value = 3) it roles that number for that turns defense from 0 to the DV (E.G 0 to 3 ). Then this table come into effect So lets make an example between two ships. One with laser attack of 3 and one with a rail attack of 3 For this example assume every one rolled max DV ( defense value) and max AV ( attac