[quote]heres the link but be warned it may take a few trys before it will download right but they should work with all versions like dragoon said xformats files should just have to be renamed.WWW LinkThese files won't download. Is there any place else i can download these files?[/quote] I don't believe there are i'm afraid. They are part of the star wars mod that's being made. Like Foxthree said, keep at it, and you should be able to get them eventually. And I should have made
dragoon
There are a collections of Starwars ships to download over on I-mod. You'll have to add them into the game by putting entires into the XML's, and putting the files into the right place. Though that doesn't really take more than 10 mins or so. I've not got a link to the models, but you'll find the link up in the X3 Gerandor republic stickie thread.
KAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHN!!!! I can't believe you've actually managed to get the Botany Bay looking so spot on. Amazing.
[quote]It's pathetic - I am giving up on downloading this. There should not be such ridiculous hoops required JUST TO DOWNLOAD A MOD FOR THE GAME. What is it all for?? Paranoia?? And why can't they host the mod in the library here, anyway, like everybody else? Too good for that?Sign up here and confirm account, sign up there, wait for WEEKS, get no response, etc, etc.BYE![/quote] These guys have real lives, and do have to work and pay bills etc. As far as I know, Han often works away fr
[quote]The only way around this, is by using a different level of opacity on the "unpainted" section of the alpha mask, but i've not had too much success with that method.I love negative filterings, smoothed enough through tricky opacity too! Such extensive manipulation to any UV maps can indeed result in fair 'variations'. Lucky we have some key alpha channel(s) to work around, though.If you understand 3D model making etc, which I don't, a good example of custom mods using colour, spec and Norm
[quote]Well, i thought Hulls & Trims & some Engines default exhaust were built straight off three material types defined in the X file directly but if you say a properly drawn Normal or Light map can *override* this texturing schema i might give this little trick a try later.Sure enough, there's no definitive solutions to anything all modders can think of - it's almost a shame though that with that many ships & fleets in the libraries and in some mods - pretty close to nobody has ever bothered s
[quote]Hey, Dragoon... have you ever considered sharing some of your experience and tricks with us all in a sortof kinda swift and direct "tutorial" on how specific GC elements and 3D Modeling processes work out?Texturing and polygon meshing enhancements from provided defaults (the UV files) is a strange activity to many of us inapt enough to create precision stuff or even adhere to the actual valid principles that the code engine rely on.It's not enough that the darn Hard-Points manipulation at
[quote]thx I made some progress on this ship today. As I had some concerns about the model working right, I managed to replace an existing hull. It works fine Kryo's KHSM mod will probably teach me now how to include the defiant as an extra hull, I'll find that out.At the meantime, has anyone seen a tutorial on making bumpmaps for new models? I'm not quiet sure if I understand the GC2 system correctly, I'm used to work with bumpmaps as extrafiles (as seen in Oblivion e.g.) but I don't know where
Not read all posts, so sorry if it's been mentioned. If you want a hack and slash RPG which is similar to the already mentioned Sacred ( good game ) then I would recommend Titan Quest. A good setting, with quite a big scope. Also, the Dungeon Siege Games and expansions were good simple fun too. Though, I wouldn't class GTA and Mafia as RPGs personally. One of the best RPG's for me in recent years is the Withcer. I liked how it had a smaller scope than many games, and was confin
[quote]Guys c'mon, cant you release the ships separately? No offense, but this mod is not finished yet, so for me its not as fun as vanilla TA(which I just got). The ships on the other hand are incredible! I've tried to locate them in the mod, but if im right then you have replaced all the old GC2 ships with this new ones(now I know why its called total conversion mod) and in order for this ships to work I either need to rename them and edit god knows how many files or rename all the old ships i
[quote]I don't use ingame parts to make ships everything is custom made our converted because with my ships I made it where the parts are on the inside of the ships.That way they don't have ugly parts all over them.And maybe one day I might release them in a seprate pack.Im pusing for a summer release since theres no new technology its a easy mod.[/quote] It will be interesting to see what models you've used! Especially to get to 5 ships styles.
[quote]Only Kryo can answer I guess, but I think that with the TA hull system, the editor has reached a maximum parts and hulls number, and just won't show or recognise anything new.I don't think that would be the case, as I recall omega mod having a LOT more and working fine. Which files exactly are you guys trying to use? I'll see if I can give it a look when I get a chance.[/quote] For me personally, I like to copy one of the component XML's in the ship components file, and rewr
Look forward to see the finished product. are your shipstyles using custom models or ones made using the in game jewelry parts?
I've found that with the Hull system for TA, I can't get custom models to show up either as Hulls or structure pieces. This is however only if I place them into the Hull system mod folder under ship components. I haven't tried placing the parts into the main game files. Only Kryo can answer I guess, but I think that with the TA hull system, the editor has reached a maximum parts and hulls number, and just won't show or recognise anything new. I've been wanting to put
I'm not exactly sure what you mean about yellow highlights, but you can change the colour of the UI in the race customisation screen. Though perhaps i've not had an issue with what you mean, and haven't noticed it as a result.
Giving your sun flares a look. And I think their great. I can't find anything that's not right. I quite like the flare/halo for the white star. I like how the first Earth planetary lights look too! ( judging by the picture )
[quote]Great job on the Ships Ronin, top man.I am quite new to the GacCiv universe so a bit of a dumb question probably.For the TA expansion, I have transferred all the Federation ship files to the relevant areas and they appeared to work ok.Is it possible to have a specific AI races use one of the other shipsets i.e. Klingon.If so, where would I place the downloaded Klingon files.Thanks for any help in advance.[/quote] I don't think you can change the AI races in Campaign.... though, d
[quote]You are correct. I believe they called it "Tactical Warp". Romulans got better warships and the Klingons got the cloak. However if some trekkie out there can answer this, have you ever seen a Klingon ship other then the Bird of Prey, cloak?Klingons got the cloak from the Romulans. This was in FASA but not in Star Fleet Universe.[/quote] Klingons cloaked most if not all of their ships in TNG onwards. From what I understand cloak was traded for Warp, though the Klinks gave
Wow those star flares look fantastic! Will use them upon release!
I assume you can have a custom video trigger instead of the dread lords ones. perhaps some one from the sfc or bridge commander community will let you use an in game video of their Andromedan mod ships? Either way, look forward to more work from you.
[quote]Yes we are working on one. Please give us some time and you'll be very pleased with the results. [/quote] I'm looking forward to some teaser screens! ( HINT ) ;)
@Tilarium. With the Fed ships, you have to research up to advanced or Superior hulls before you see them. This may not be the case with the version 2 ( been too busy to use yet ), but it was with the V1 @AF.... Got to love TOS/SFB Kzinti... In fact, SFB Kzinti hulls, never actually looked that good!! Too plain and featureless for me. That hull looks great. Can't wait to put them to use.
I will point out that I got confused at first because when I selected the ship style I only saw stock freighter/colony ships. This was with the Gorn/Romulan And Klingon packs. Not sure with the feds though. Maybe the OP is only basing it on the ship selection screen?
I think my first game was Harrier Attack on the Amstrad CPC 464, though my family had an earlier Sinclair and Toshiba home computer before that, but I was too young to remember them. LOL After the Amstrad, I graduated up to the Atari st, then from there to the Type 2 sega master system, then the Mega drive, PS1, N64, etc etc. I didn't get an actual PC until about 1998. Though thanks to using PC type computers in my childhood, I took to the PC immediately. I'll never forget the
Looks good. I would use that as some kind of breakaway faction of the Terran Alliance. Your last pack was good, so look forward to another one.