Fingers_9

Fingers_9

Joined Member # 2452042
5 Posts 11 Replies 216 Reputation

Thanks for the help, Sole Soul, I appreciate the reply. :) Forgive me but I'm still a bit confused. Does a structure that gives a planetary defense bonus = better soldiering on that planet? And when you say the OFM was 'replaced' by the super project orbital command center, what exactly do you mean? Does the OCC just render individual OFM's unnecessary once it's unlocked, or is the OFM not supposed to be available, only it was left in by mistake? How do I unlock the OCC

3 Replies 5,344 Views

I'd like to see this changed, too. The issue is being discussed in the modding section... Link

2 Replies 3,410 Views

I’ll be interested to see it. Btw, what is the deal with the ai when it comes to upgrading its standard improvements once better ones that are meant to replace them have been unlocked? Do those upgrades occur automatically, or does it have to ‘choose’ whether to do each one? Also, is there special syntax to specify two upgrade targets per improvement? Or is that not possible? I hadn't noticed the indestructable starports

20 Replies 11,769 Views

Thanks. I guess what I’ll do is play a few games with the changes I’ve made so far, observe what the AI does with them, and if I get weird results or if it seems too exploitive, perhaps try tinkering with ai values or using your approach of ‘cost v. functionality’. Perhaps in the end I’ll just have to live with the way it works normally! As

20 Replies 11,769 Views

Thanks for the replies. Forgive my ignorance if I haven’t understood everything. Along the lines of what Freidog was saying (I think), I’ve added another improvement to the xml called basic lab-old. It has a tech requirement of xeno research and an upgrade target of nothing. Now, during the game, when the xeno lab becomes available, so does basic lab-old; and any basic labs that were already built start upgrading to xeno labs automatically.

20 Replies 11,769 Views

Hey thanks. It took me a while to notice I was editing the wrong PlanetImprovements.xml (was doing the one in the metaveres folder!) but now I think I’ve got it. At any rate, commenting out that "S_UpgradeTarget.." line under the xeno lab improvement resulted in the basic lab not vanishing from the list once the xeno lab showed up there, in the game I just started. If it can be done for all of the buildings, perhaps it will get a bit cluttered, but it'

20 Replies 11,769 Views

Hi, I’ve been asking around the other sections of the forum whether it might be possible to implement a little feature that would allow the older planetary improvements to remain available for construction once newer ones have been researched. Often I find myself strapped for cash, not being able to afford a xeno factory, xeno farm, multimedia complex etc, or not wanting to wait so many weeks for these to be built. Sometime there just isn

20 Replies 11,769 Views

Imo, there should be a way to build the older planetary improvements after newer ones have been researched. I am often strapped for cash and can’t afford to spend so much on the latest xeno factory, xeno farm, stock market, etc, and I don’t like having to wait so many turns for them to be built, especially on newly colonized planets. An older structure is all that’s needed, a lot of the time. Among the suggestions put forward in my recent th

894 Replies 379,145 Views

Preferably all the older improvements, not just the factories, would remain available. I don’t like clutter either, so the idea of a ‘show older improvements’ tab is good, or just being able to right click on the newer improvement and have the older ones pop down below. Either way. I also like the idea of there being an option for structures to upgrade through e

20 Replies 9,644 Views

Hi, Why is it that older planetary improvements become unavailable for construction once a new level of technology unlocks a newer structure? There are periods during my games when I’m strapped for cash and can’t afford a xeno factory, or when I don’t have time to wait so many more weeks for one to be built (on a newly colonized planet, for example) that a plain old basic factory. Sometimes I would find it much more convenient to get things

20 Replies 9,644 Views