Gajj

Gajj

Joined Member # 2450353
0 Posts 5 Replies 43 Reputation

Alright, it's awesome that you spent a lot of time and took effort to not be offensive, but you have to realize a few things: 1) AI is EXTREMELY difficult to make. When you say "I want it to ID undefended enemy resources and knock them out in an intelligent manner", you are asking for an extremely difficult thing. Humans can do it easily, but that's because we eiher had several million years to develop our own AI, or we were crafted by a perfect being, depending. 2) Some of your sugges

84 Replies 36,602 Views

I'm afraid I have to report the AI is still not protecting transports. The Yor just declared war on me and sent three troop transports at me. It was only 4-5 parsecs behind them that the fighters came. Sorry, Stardock, but this is just not good enough. How much is Meiers paying you?

53 Replies 29,120 Views

Fluke, if you'll actually read, you'll see that Frogboy is essentially saying that he believes "tough" in GalCiv2 is harder than the Civ4 equivelant. Because both of those are measurable, or at least comparable values, it is indeed a perfectly valid statement. Hiding your insults behind "don't worry, its for a good cause!" endears you to no one. And I must say, I wrote down Strategists complaints and played a bit of a game, and took note abo

53 Replies 29,120 Views

Well, I have to say that I don't think the AI is too bad. As an example, take the graphics in Age of Empire 2. Anyone at the time could clearly see how fake the graphics looked - they were all sprites, identical animation for moving, attacking, and dying no matter what, and not even 3d! And yet it was acclaimed for having good graphics! My God, what fools those reviewers were! When a game has "good AI" or "good graphics" you have to realize

53 Replies 29,120 Views

(First post!) I think that there should be a "terraforming" module for ships that would allow them to spend a good while (four or five turns, at the very least) hovering over a planet to make it a low-class planet. Further techs means better planets, up to maybe class 8 or 9, plus the habitat improvement techs. I think that there should also be a tow-ship, a ship that could move a starbase around, pretty slowly, but it's nice to shift t

71 Replies 28,786 Views