I was pokeing around the modding guide for ideas to help me work on my personal moding attempts and found a basic idea. I would like some help on getting the code to fully work I feal that I am mising something. here is the code i added into UPIssues.xml it is right now very rough just to test it out. i put in bold the text normaly in " UPIssue InternalName="Free Fleet" Question A fleet has been found
Serithwing
I came up with some ideas for Espionage that might be fun to add. 1: Stealing tech is great but sometimes you just do not want a tech to be researched by a race. I was thinking perhaps adding in ability for your spies to sabotage their research on techs. Depending on how high your Espionage is with them the more likely you are to delay or prevent them form making any headway with the tech. Once you start spending cash to use this you would be shown the tech tree for the race. Then
I have to agree with instead of a moon auto maticaly giving you a bonus to production you should be able to chose what kind of moonbase is on it (bonus to reseach, production, or planitary defense) also would love to see an ablity to Teraform an entire planet. I am thinking it could be an atachment to a ship ( one per ship) make any planet into an empty planet of class X where X is your tech level. The new techs could branch off the current te