Grayshot

Grayshot

Joined Member # 2444079
2 Posts 4 Replies 52 Reputation

I have very rarely managed to run with my production spending at 100% - which I guess means I do not have enough money to run all the factories and research labs I have built. Time to convert some of the factories to earning cash to redress the balance. I am also having to run with a tax rate so that my approval rating stays at 60% and still have perhaps 60% of my income on colony maintenance....oh well back to economics school.....

20 Replies 20,677 Views

One problem I've run up against is trying to kick start a new colony without buying the first factory. I have a total of 170mp across 4 planets and unless I set my total spending and social spend very high ( far too high for the empire as a whole ) then the new colony gets no social spend and the factory build time is never. Is there a strategy for this situaton or is the economy model far from ideal.

20 Replies 20,677 Views

Ok - Don't I feel an Idiot...... Shows how much I played it....My excuse it that the limted edition I have doesn't mention Dread Lords anywhere on the box/CD or Manual.....

2 Replies 2,668 Views

I've got GC II but never bothered to get Dread Lords. So is Dread Lords required for DA? If it's not required what benefit would I get from having Dread Lords as well as DA? Any ideas?

2 Replies 2,668 Views

OK I'm either being incrediblt stupid or there is basic problem with autopilot in Beta 2 - when I set a ship to move ( by selecting it and right clicking on a destination ) I get a blue line and a symbold telling me how long it takes to move and it says autopilot next to the ship - however when I hit turn none of the ships move - clicking find does nothing but when I view the ship they all have

4 Replies 4,360 Views