[quote who="pizzapicante27" reply="15" id="2355654"]Alright how about this: either reinstall the program or send a bug report, with your save game to stardock (see the "How to sumbit a bug report") and send your quick save or save file along the mail, maybe that would work? [/quote] Normally that would have been a good last resort but everything suggest that it is something else on my comp that is causing this. I was hoping that somebody here would have some insigh
C2L
[quote who="Zyxpsilon" reply="13" id="2355178"]Then, think it over just a little more... this isn't really a bug. I might even claim to you that certain Foggy situations are meant to react at *particular* code-driven stacking of memorize map conditions **WHEN** certain activities take place. It's hard to express comprehensively but let me be rather simple about such details of gameplay; Does it make this game less fun than it already is? [/quote] Are you arg
[quote who="pizzapicante27" reply="11" id="2354824"]No he is right I dont quite catch what this bug is about so we cant really tell you what to do since we dont understand, maybe you could post pictures or something to light up the issue. Rembember we a re not trying to troll anything just trying to help.[/quote] Alright. First a fleet is formed. [img]http://i29.tinypic.com/2ag3ij9.jpg[/img] As the fleet move out of sensor r
[quote who="Zyxpsilon" reply="9" id="2354783"]Explain *IT* better or more precisely, i might get what it is exactly that causes Fog-of-War to not react as you wish when fleet or ships pass THROUGH some unexplored areas of a map. I DO understand that you may want to point at a buggy situation... but so far, you haven't proven to me or anyone else how or why. I certainly could read the OP and supplemental comments given so far, ya know. [/quote]
[quote who="Zyxpsilon" reply="7" id="2354608"]In which case, your planets & starbases have sensor ranges too. This might explain such situations partly unless my interpretation of your perception of the issue is flawed.[/quote] You don't understand the problem. If you had read the thread you would know that it has nothing to do with planets or starbases.
[quote who="pizzapicante27" reply="4" id="2354272"]Do you have a special building like the Eyes of the Universe or that other one that gives a bonus to your ships sensors? Also I dont quite grasp the problem if the only thing you have to do i to disband fleets after a battle not that rebanding them is such a hard work, sorry thats just my opinion I know bugs can be reeeeally anoying (chek the out of memory one) but maybe just maybe thats a game mechanic, then again Ive never had th
The problem is that the fog of war is gone places where it should not be gone. Let me give an example: Let's say I sent 3 ships to a part of the map where they would be far out of sensor range of the rest of my units and I sent them there to attack a ship. When they are near they form a fleet. As they move on the fog of war still be cleared like normally in sensor range when the fleet move. However, now it will also remain cleared where they formed the fleet. If the fle
Turns out it is not just watching full battles that causes the bug. Creating a fleet does it to. The area where the fleet is formed will remain without fog of war when the ships leave and so will anywhere a ship joins the fleet. When the fleet disband it goes back to normal. The version of the game is dreadlords btw. So far I've tried updating drivers to the motherboard and grafic card. Also tried reinstallind directx 9c. Have tried an old Nvidia 6600 grafic card that u
I started playing GalCiv2 again after a break. In the break from the game I've installed an Asus 4770 grafic card on my computer. Its drivers are up to date. Now I got a bug where full battles will bug the map so it respond as if the ship that fought the battles is permanently located there for when calculating sensorview. I've tried starting new games but the bug persist. Watching ships in full battle have been stolen from me by bugs. Can somebody help me get it back?<