Supreme Shogun: thanks for your support. I have read Brad's feature and I of course assume Brad will work hard on this new border feature I am just convinced that border feature will provide so much more fun than many other features requested in this forum. Sure it may be complex, it may be hard to balance, may be AI need major work. But I think it offer a great level of strategic depth. I just don't buy the saying that 'space
Climber
Prince of Crows: moving a military vessel inside the 200 nautical mile limit without consent can be considered an act of war. Give every inhabited star system a border of a given radius (say 5 parsecs), say this radius is established by interstellar convention I do not think assigning e.g. 5 parsecs radius is a better solution than using influence
Knute112: I bet you also notice the map as of now is completely flat & featureless? If you mentally convert it to a Civ4 map, it is a map with no hill, no river; every galciv2 map is a square plains map with some towns scattered here and there. That's why I have a modest wish for devs to provide chokepoints. (but of course that means AI would need to be smart about path finding and know which area is important simply b/c it is a chokepoint etc, et
JazzeroKi: your 1) and 2) are nice (I played Civ4 too) but I think since GalCiv is not a big-budget game, eye-candy should be a low priority, imho. at each UP meeting there can be a list of a few topics to be picked from to be voted on JazzeroKi: I've thought of that idea, but it'd be pretty hard for AI to determine which Topic will be
I think I need more elaboration: What I've proposed is, for colony that is Deep inside the area you've the most influence, you have most control on how other ships can get there. For border colonies that enemy can still do a sneak attack, by parking right outside your influence (border). If other race do not agree with your border policy, that means war. You can always go inside others' border with your mighty battleships next to others homeworld, but that will usually mean war. S
There are 5 gripes for GalCiv2, hopefully the following will implement in the Expansion: A) All races feel and play almost the same, in long term B) No choke point on map C) No TerrorStars D) Ethic & UP is good but not interesting enuf E) UI does not show all information for decision-making, poor use of focus & lack of keyboard shortcut I assume the AI will know how to utilize them and will act even smarter. I've tried to limit my 'wish' to the
Running 1.1B3, I've exactly the same & every problems as described by post #305 Jim Frazer AI build "2" Econ capital on a PQ5 planet (BUG & being stupid??!) With high esponisage, I see that PQ5 have 1 already build while the other one is upgrading. (I'ven't read the whole thread, srry if this repeat.) I play only Rough difficulty.
(This is in a way a repost with some modification as I think it is more fitting in this thread) GalCiv2 is great, but I've main gripes. I aways need time to figure out where the heck am I, which planet I am browsing, whenever I click anything in a huge+ maps, or when I am in the Colony map. This distract me away from the game. It involve too much unneeded clicks that can otherwise be saved. Inefficient UI. I hope Frogboy rgds below is easy enuf & will implement most of
First post here (reposted to the right forum I want, i.e. GameTalk), GalCiv2 is very enjoyable, best 4X I've experienced so far. Hopefully Frogboy will check out the flg and put the (friendly) suggestions to 1.1b4 soon. Not all suggestions below are my idea, just gather those I see best.... As always welcome discussion. Main Map UI Major fix needed: 1) whatever planet/fleet/starbase/etc is selected, mini map follow it in
First post here, GalCiv2 is very enjoyable, best 4X I've experienced so far. Hopefully Frogboy will check out the flg and put the (friendly) suggestions to 1.1b4 soon. Not all suggestions below are my idea, just gather those I see best.... As always welcome discussion. Main Map UI Major fix needed: 1) whatever planet/fleet/starbase/etc is selected, mini map follow it in realtime 2) whatever planet/fleet/starbase/