I think I've been approaching this wrong. I play on normal, except Apoc, I had to break down and play on cakewalk (and it was still hard!). My approach is to grab as many planets as I can and screw over the AI allies. Thereafter, with one or two combat ships, I try to hold off transports until I can get large cap ships, nano ripper, miniaturization, etc. Is it better just to sit back and let the AI duke it out?
wentonchan
Ironically, the on demand/beta and release design process that doesn't work so well here is, more or less, the software engineering model Google uses and what Microsoft is trying to get into for Vista. As you've stated, the backend is most problematic, ie the Vale/Steam method of broadband software delivery. Best of luck to you and Stardock.
Firstly, I have to say that since Entrepreneur I've been a fan of Stardock games. But I was pleasantly surprised the CD WAS NOT required to play. I'm able to play on my desktop and my laptop. good no ya Stardock, best wishes for all your future releases.
I think everyone is overlooking happiness. For a planet with less than 100% happiness the reproduction rate is 100 million people/week. With happiness @ 100% it's 200 million people/week. My initial build order is factory, happiness, then farm. The player really needs people at the beginning, both for taxes and colonization purposes. Specialized planets, with all production or all research should be a mid game deal, after the "core" has been established. Since focusing on happiness un
I haven't figured it out yet, but I'm limited to three types of modules, namely station defense, mining, and sensor improvements. How do I add in the Gal Forum or mall or other improvements? Thanks.
I have to agree this system is clunky. I just started out, and for some reason constructor ships keep turning starbases into mining starbases, regardless of what the original resource is. The whole thing is a pain in the ass.
Hi everyone, I'm having problems with happiness. I was playing on a mini-map, and as the population got bigger happiness tanked. I wasn't sure if it was the AI undermining me (how does one set the destabilization value?) but even with two or three happiness-producing improvements it'd keep getting lower. Does happiness tech have to paralell population tech? Is there a rule of thumb, like Media Center for 10 billion, stadium for 15 billion, e
So there's no way to download and install a patch? Users have to use SDCentral?